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Astrox ImperiumNewsBuild 149: Missions Possible
In-game event

Build 149: Missions Possible

Astrox Imperium · published 8 Mar 2025, 04:42 UTC · build 17644119

All newsPlayers around this dateRead on Steam

Build 0.0149
- Fixed Salvage module bug that was removing double value from the resource per salvager ammo collider. Now fixed for proper salvage mission generation.
- Fixed RESOURCE_base_harvestability value for RESOURCE script to reintroduce harvest value modifiers for each individual resource.
- Fixed remember panel state option for mission panel and fleet panel.
- Fixed Sector panel drag and drop on non native resolution settings. Now is dragging properly and not jumping to mouse offset.
- Fixed station highlight button for INFO, FLEET, DRONES tab buttons. Was showing uncolored grey box.
- Fixed weapon modules firing at crates. All weapon modules will ignore crates and no longer fire at them.

- Adjusted item_database.txt for RESOURCE_base_harvestability values on all RESOURCE items. (0.83 - 1.0) This means low level resources are easier to harvest than high level ones.
- Adjusted main module tooltip for better readability and overall layout.
- Adjusted tooltip text size for all cargo item panels and the skills pilot panel.
- Adjusted text sizes for missions panel, and all pilot subpanels.
- Adjusted layout on ships panels for better scaling on steamdeck and other non-native resolutions.
- Added new scripting Command for NPC_ESCORT which will allow an NPC ship to join your fleet.
- Adjusted main button layout for the pilot panel. They now properly scale with the panel itself.
- Adjusted pilot panel images to now show selected background image from campaign pilot creation screen.
- Adjusted the main buttons on the Journal panel to allow for better scaling at various resolutions.
- Adjusted the main buttons on the in game Options panel to allow for better scaling at various resolutions.

** Added new missions to the mission generator, mission panel, and mission contract panel at the station, allowing players to better utilize some starting profession skills.
- Added new Mission type Salvage. The mission generator will now create Salvage Missions. These missions function much like the harvest missions, but instead require salvage modules and larger cargo bays.
- Added new mission filter Salvage onto the mission filter dropdown.
- Added new Dialog mission mode for new 'Arrest-Escort' dialog mission. Arrest-Escort missions require a dialog with the target npc, and upon success, they will join you for an escort to the completion station.
- Added new mission stat for Salvage missions complete on the Pilot stats panel.
- Added 10 Salvage missions to the mission_database.txt file that span levels 1 thru 10.
- Added new Mission type Refine. The mission generator will now create Refine Missions. These missions function like delivery missions, but upon arrival to the target station, you are required to refine the resource.
- Added new mission filter Refine onto the mission filter dropdown.
- Added new mission stat for Refine missions complete on the Pilot stats panel.
- Added 10 Refine missions to the mission_database.txt file that span levels 1 thru 10.
- Added new Mission type Fabricate. The mission generator will now create Fabricate Missions. You are provided a blueprint document, the required components, and then sent to produce an item at the target location.
- Added new mission filter Fabricate onto the mission filter dropdown.
- Added new mission stat for Fabricate missions complete on the Pilot stats panel.
- Added 10 Fabricate missions to the mission_database.txt file that span levels 1 thru 10.
- Added new mission icons for Salvage, Refine and Fabricate missions.
- Added new mission icon and scripting file for the new Arrest-Escort mission.
- Added 3 Arrest-Escort missions to the mission_database.txt file that span levels 1, 3 and 6.
- Added new mission icon and scripting file for the new Transfer-Pilot mission.
- Added 4 Transfer-Pilot missions to the mission_database.txt file that span levels 1, 3 ,6 and 9.

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