Riftborne
Playing now
9+3 vs. yesterday
23%of peak
All-time peak
40Apr 2026
Playing now
9+3 vs. yesterday
All-time peak
40Apr 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 11.80 + Patch Notes New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy -> Resource bands menu screen Other Bug and Gameplay Fixes - Fixed valor points not accumulating for custom factions - Fixe… | — | |
| Game update | 11.80 Patch notes (Guided Tutorial added + lots of QoL) **Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon. - Reworked the cargo route and send interfaces screens into a simpler design - Reworked building descriptions into simpler, clearer explanations and stat breakdowns - Added explanations for diplomatic relationships in the relations matrix - Build queue forecasts improved… | — | |
| Game update | Visible Fleet Movements! - Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone. - Added visible fleet movements as a game startup setting (best used with fog of war) - Added two map filters - Stationed… | — | |
| Game update | 11.79 + Patch Notes Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader. · Factions created by independents now get a stronghold placed nearby the leader · Can now add an escort fleet to your cargo rout… | — | |
| Game update | 11.79 Patch Notes - Major Linux + Steam Deck Compatibility Update Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience. > If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled. New World Gen Setting Choices > New setting to accompany fog of war mode for "Visible Movements: Enhanc… | — | |
| Game update | 11.77 Patch Notes Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > \ Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs > Combat simulations now include attacker and spied-def… | — | |
| Game update | 11.76 Patch Notes **Server Hosting Experience** - Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting options for online server hosting so it now includes option for stronghold starts and customised ship presets - Fixed an issue where tiles hidden by fog could not be interacted… | — | |
| Game update | 11.75 + Patch Notes - Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone target text - Added 20 more slots to multiplayer server - Added a 'host via linux server' option | — | |
| Game update | 11.75 Patch Notes Garrison now shows traveling home fleets, hosted reinforcements, and your deployed reinforcements in one screen · Reinforcements Abroad can now be selected and returned directly from main Garrison screen · Astra upkeep and starvation now correctly include fleets stationed on the star map · Resource transfers now show destination stockpiles and storage capacity · Players can now cancel their own… | — | |
| Game update | 11.74 Patch Notes QoL - Colony ships now return automatically after outpost colonisation - Combat logs now report which ships died each round - Battlefield replay open a local battlefield visualisation! - Building copy level now shown on the left hand sidebar Bug fixes - Percentage buffs no longer amplify a ship's negative base stats - Fixed a bug with repair interaction blocked on multi copy buildings - Added c… | — | |
| Game update | 11.73 Patch Notes - Tile bonus multiplier display is now hidden for any non faction members @nyanism - Independents are all now treated fully independent, so no more shared combat logs or intel, or astra visibility on the map. (They still keep their independent chat, and will still spawn from same stronghold) @nyanism - The build construction queue ETA is now properly cumulative and takes into account all your p… | — | |
| Game update | Additional Multiplayer change for independent relations + expedition previews - Relation stances with independents now align with faction <-> faction relations (Belligerent, Strained, Neutral, Cooperative, Allied) for simplicity sake. - With independents, cooperative and allied do not grant shared logs or radar, but instead grant a 20% cargo capacity bonus at cooperative, and 20% speed buff to resource trading with allied, for all forms of resource trading. - Cleaned up… | — | |
| Game update | Multiplayer Hotfix Patch - When attacking, if your fleet withdraws before 3 combat rounds are complete, you will not gain intel on the composition or size of the defending fleet @_dotz - For intercepts, this applies to both interceptor and the fleet being intercepted - Defender logic remains the same, and they will continue to get intel on fleet composition attacking them - Server selection will be more readily availab… | — | |
| Game update | Pre Registration will be starting soon for server tomorrow Been a little delayed finding a good map seed and adding symmetry to the map! But pre registration will open up in about 5 hours from now :) 0200 GMT | — | |
| Game update | 11.72 Patch Notes (Improved Bots + LOTS of QoL) Gameplay Changes > Improvements to bot intelligence to prevent stalling behaviors > Added a view of teammates' Astra, including current amount, storage and hourly trend > Added a new screen accessible via both the faction menu and logistics menu. It shows faction shipment history, a board for requesting or offering resources, and statistics on who provides the most resources and who is "leechin… | — | |
| Game update | 11.71 Patch Notes (Map Rework + Performance Update) Map Rework! > Added variable building slots to map tiles to deepen tactical depth of where to colonise > Added 'border' keystones to entice strategic skirmishes and wars > Removed black holes as the only central spawn tile > Central tiles still keep their negative astra malus as a risk, but can now be any tile type > Reworked Reactor placements for quadrant fairness > Big performance increase t… | — | |
| Game update | 11.70 Patch Notes (ADVANCE TIME SPEED UP + New Buildings) Advance time + Simulation time speed Big improvements to advance time speed + simulation speed New Buildings! Siege Protection Bastion: While it stands, it is the sole target of incoming siege damage at that colony, overriding the attacker's chosen preferred target until destroyed. When destroyed, siege damage will spill over to regular targets. Attack Battery: The first building that contribut… | — | |
| Game update | 11.64 Patch Notes (Multiplayer server prep) The game should no longer "swallow" scrolling when holding ctrl, so you can zoom in/out on map again · Fixed the bug where the "incoming" in colony screen shows the same number for all colonies · Some more enhancements to bots for advance time speed up · Removed all multipliers from travel speeds on multiplayer, so speed changes are all exclusively baked into ship stats · Prepared server spawn… | — | |
| Game update | 11.59 Patch Notes Gameplay changes and QoL - Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker. - Split across shipyard lanes — when training ships manually or via automation, optionally spread the batch across all available lanes so each lane starts building immediately rather than all queuing to the first available. - Flags… | — | |
| Game update | 11.46 Patch Notes (More QoL) New QoL features - Added Detailed galaxy map markers and selected tile highlighting. These settings can all be customised from codex -> game settings in game too. - Added configurable incoming resource views (toggle from settings): merged loot + shipments, split incoming by resource, and split home radar loot by resource Other changes - Added a 'destroy entire colony/outpost' option and prevent… | — | |
| Game update | 11.37 Patch Notes (QoL) - Colonise missions now open a construction preset selection page before launch, carry the preset on the fleet, and apply it immediately on arrival - Uncapped the amount you can designate for cargo routes and auto ship construction, instead just displaying a warning when you exceed the productive capacity - Return cargo routes now show with resources when carrying cargo. - Multiplayer construct… | — | |
| Game update | 11.35 Patch Notes - Major improvements to bot intelligence in single player They will now react better to you as a threat and learn from your behaviour, removed a lot of gating behaviour that was stopping them from attacking and raiding early game, and they will now co ordinate better as a team via reinforcements and threat detection - Fixed issue where bots would get stuck and only attack during advance time | — | |
| Game update | 11.30 Patch Notes (Mouse Support now available!) The dev team has now doubled! (and will triple when the heat wave subsides) Our new member has implemented a great new QoL addition. You can now toggle Mouse Support on/off from the Game settings screen. Additional QoL - the left hand sidebar infrastrucure and ship queues are now collapsible and compact, with a green highlight on the active row. | — | |
| Game update | 11.16 Patch Notes Gameplay changes · Spy combat now uses their offensive and defensive stats in combat for simplicity and alignment with rest of combat rules (not applied on current multiplayer) and spies now have atk/def stats · Removed the hidden build time and ship time queue malus for Astraean for clarity and a slight buff (not applied on current multiplayer) · Single player now shares the same faction statu… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.