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RiftborneNews11.74 Patch Notes
Game update

11.74 Patch Notes

Riftborne · published 27 Jul 2026, 17:23 UTC

All newsPlayers around this dateRead on Steam

QoL

- Colony ships now return automatically after outpost colonisation
- Combat logs now report which ships died each round
- Battlefield replay open a local battlefield visualisation!
- Building copy level now shown on the left hand sidebar

Bug fixes

- Percentage buffs no longer amplify a ship's negative base stats
- Fixed a bug with repair interaction blocked on multi copy buildings
- Added colour coded per resource values on the faction resource flow instead of bare total
- Aidboard notifications now jump to the aidboard
- Fixed multiple issues with server rehydration so important information is not dropped off the packet
- Expedition detail on star map will now only display the actual resource buff that is acting on that tile when there are multiple expeditions, instead of displaying every expedition side by side, as the game will pick the highest buff to apply, so other lesser values don't need to be displayed
- Removed the always send option from raid routes
- Fixed up the visibility rules for colonise missions that resolved into combat

all thanks to @toaster!

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In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…