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RiftborneNews11.83 Patch Notes - Bot Overhaul + More
Game update

11.83 Patch Notes - Bot Overhaul + More

Riftborne · published 9 Sep 2026, 01:06 UTC

All newsPlayers around this dateRead on Steam

- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features.

- Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows.

- Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit ends if the target docks at home or disappears from shared vision.

- More fleet control: Launch missions from reinforced ships, recall part of a stationed fleet, and choose which ships and cargo move together.

- Allied station defence: Eligible allied fleets at the same location now defend together. Participating fleets’ carried cargo can be looted.

- Stronger logistics buildings: Logistics Shipyard bonuses increase from 1% to 2% per level for cargo capacity and logistics speed—+40% instead of +20% at level 20.

- Better cargo automation: Routes can wait until selected source resources are above or below specified amounts. Editors now show planned resources transported per hour in both directions.

- Combat fixes: A fleet’s last ship no longer automatically routs, so fortified remnants can keep fighting. Fixed a separate damage bug that made some remnants effectively unkillable. Combat previews also better match actual battles.

- Fairer interception: You can intercept incoming raids that diplomacy previously allowed opponents to launch but prevented you from defending against. Blocked interceptions now explain why.

- Faster banishment: The faction leader’s vote carries more weight, and the exile countdown drops from 24 hours to 4 hours, with a notification when it starts.

- Steam achievements fixed: All nine achievements support single-player and multiplayer, including custom campaigns, with more reliable milestone recovery and delivery after reconnecting.

- Clearer interface: Unified the faction + personal radar, which now includes stationed fleets in it. Spy only stations have distinct icons; larger travelling fleets use heavier arrows.

- More customization: Added ship stat editing for community servers and settings for Astra costs, static defence and travel speed.

- Improved server experience: Private servers remain listed when unreachable and recover changed addresses automatically.

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In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update2 Sep 202611.81 Patch NotesGameplay Changes · Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. · Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. · Reworked the Dyson sphere cost scaling: Max Level is now Level 100…