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RiftborneNewsNew Multiplayer Server Starting 19th September
In-game eventrunning now

New Multiplayer Server Starting 19th September

Riftborne · published 12 Sep 2026, 13:23 UTC

All newsPlayers around this dateRead on Steam

Come and join us next weekend for our 6th Multiplayer Server Experience!

Pre Registration is now open.

  • Fog of war on

  • Visible fleet movements

  • Full independent spawn (no pre-set factions; they can be player created)

  • Slower map travel speeds than previous server

More details to come next week!

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Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…Game update2 Sep 202611.81 Patch NotesGameplay Changes · Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels. · Increased the cost of spire upgrades for each additional colony so new colonies get increasingly more expensive to create. · Reworked the Dyson sphere cost scaling: Max Level is now Level 100…