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RiftborneNews11.77 Patch Notes
Game update

11.77 Patch Notes

Riftborne · published 10 Aug 2026, 12:52 UTC

All newsPlayers around this dateRead on Steam

Gameplay Changes


> When you destroy storage buildings via siege, you will now loot the resources before the storage collapses

QoL


> [X] Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs
> Combat simulations now include attacker and spied-defender flagships, hide unavailable infrastructure, and clarify that unknown enemy SPU bonuses are excluded.
> Improved construction queue control hotkeys allowing M to be used as confirmation for placement
> Excluded rare metal mining outposts from cargo destinations because they don't need resources
> Stretched the colony portal skyline and kept base coordinates visible
> Added descriptions of each mission type to explain what they do in the star map->send fleet option list
> Colony/Freighter Heavy Support ships now display in their own training queue
> Interceptions should now show underneath their target in the radar
> Added partial aid board claims with clearer amount controls and limits.
> Tidied up victory screens a bit

Bug Fixes


> Fixed a display bug where spying on non player tiles would leave the result permanently loading
> Fixed multiplayer garrison double-debiting after fleet dispatch.
> Prevented wasted shipments to faction strongholds and removed duplicate stronghold ledger entries.
> You can now use more cargo capacity than just your colony ship when colonizing
> Long HUD text now wraps without collapsing sidebars
> Smoother battle replays with higher visual frame cadence and cheaper redraws.

Online Server Hosting Experience


> Added a setting for 'Independents can create factions' where independents can create and recruit anyone to their faction
> Added a setting for 'All Independents' where everyone spawns as an independent (linked to above, for a full 'natural' faction formation experience)
> Added a setting for 'All Humans Play in Same Faction' allowing you to play in full co-op mode
> Added a game start countdown timer to online worlds. We all know being there from the first minute is important so this lets you advertise/prepare your server in advance with the lobby system. Your server will also appear in the multiplayer list to join during this countdown so that players can pre-register.
> Fixed a bug where custom ship and building names weren't appearing visually in the world

More from Riftborne

Other announcements

All news
In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…