> When you destroy storage buildings via siege, you will now loot the resources before the storage collapses
> [X] Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your own building levels, SPUs, directives and other launch buffs
> Combat simulations now include attacker and spied-defender flagships, hide unavailable infrastructure, and clarify that unknown enemy SPU bonuses are excluded.
> Improved construction queue control hotkeys allowing M to be used as confirmation for placement
> Excluded rare metal mining outposts from cargo destinations because they don't need resources
> Stretched the colony portal skyline and kept base coordinates visible
> Added descriptions of each mission type to explain what they do in the star map->send fleet option list
> Colony/Freighter Heavy Support ships now display in their own training queue
> Interceptions should now show underneath their target in the radar
> Added partial aid board claims with clearer amount controls and limits.
> Tidied up victory screens a bit
> Fixed a display bug where spying on non player tiles would leave the result permanently loading
> Fixed multiplayer garrison double-debiting after fleet dispatch.
> Prevented wasted shipments to faction strongholds and removed duplicate stronghold ledger entries.
> You can now use more cargo capacity than just your colony ship when colonizing
> Long HUD text now wraps without collapsing sidebars
> Smoother battle replays with higher visual frame cadence and cheaper redraws.
> Added a setting for 'Independents can create factions' where independents can create and recruit anyone to their faction
> Added a setting for 'All Independents' where everyone spawns as an independent (linked to above, for a full 'natural' faction formation experience)
> Added a setting for 'All Humans Play in Same Faction' allowing you to play in full co-op mode
> Added a game start countdown timer to online worlds. We all know being there from the first minute is important so this lets you advertise/prepare your server in advance with the lobby system. Your server will also appear in the multiplayer list to join during this countdown so that players can pre-register.
> Fixed a bug where custom ship and building names weren't appearing visually in the world