Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RiftborneNews11.80 Patch notes (Guided Tutorial added + lots of QoL)
Game update

11.80 Patch notes (Guided Tutorial added + lots of QoL)

Riftborne · published 24 Aug 2026, 17:20 UTC

All newsPlayers around this dateRead on Steam

**Game clarity and QoL**

- Added a new guided tutorial accessible from the title screen. More advanced sections to come soon.
- Reworked the cargo route and send interfaces screens into a simpler design
- Reworked building descriptions into simpler, clearer explanations and stat breakdowns
- Added explanations for diplomatic relationships in the relations matrix
- Build queue forecasts improved (now accounting for astra upkeep). New total deficit, "to ship" and excess displays were added
- Added a safer settlement destruction flow.

**Bug Fixes**

- Fixed a bug where stations were always too slow for intercepts, you can now use stations to intercept normally
- Fixed build queues appearing busy when nothing was building.
- Fixed Split across lanes creating phantom zero ship training batches.
- Smoothed combat round behaviour and fixed mixed owner force attribution. (no more 'cliffs' where adding 1 ship to combat changes losses a lot)

More from Riftborne

Other announcements

All news
In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…