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RiftborneNews11.71 Patch Notes (Map Rework + Performance Update)
Game update

11.71 Patch Notes (Map Rework + Performance Update)

Riftborne · published 9 Jul 2026, 20:47 UTC

All newsPlayers around this dateRead on Steam

Map Rework!

> Added variable building slots to map tiles to deepen tactical depth of where to colonise
> Added 'border' keystones to entice strategic skirmishes and wars
> Removed black holes as the only central spawn tile
> Central tiles still keep their negative astra malus as a risk, but can now be any tile type
> Reworked Reactor placements for quadrant fairness
> Big performance increase to the map so it doesn't feel sluggish or slow down advance time
> Exotic/Star tiles are now more prevalent
> Made the tile variation system to prepare for follow up player customizable tilesets
> Added a map editor tool so you can create your own maps and use them in single player or local servers

Gameplay Changes (Shards for every culture!)

> Added a shard system to each culture, with 14 shared bonuses plus 6 unique bonuses per culture, allowing players more design choice over their playstyle path
> Veil don't yet have an extra special building, until we think of something good
> Shipyard infrastructure now grants a 1% bonus to stats per level, previously 2%, but additional infrastructure buildings also now grant this 1% per level bonus, previously they did not
> This means you can further specialise your colonies or outposts with additional light or heavy infrastructure
> The first infrastructure building grants the speed and travel buffs, but additional buildings only grant raw stats
> Heavy supports now get their bonus stats exclusively from Orbital Exchange, and are no longer multiplied with the heavy shipyard building
> Building descriptions updated to match the above changes

QoL

> Radar now displays both interception time and final arrival time for intercepted attacks
> Cargo routes can have zero resources on one leg, allowing for pick up only routes
> Largest shareholder remains in control even when stake is under 50%, to avoid zombie corps
> Added the ability to toggle minimum credit rating for who can accept your loan, and added personal player credit ratings
> Added faction only and ally only trade offers, SPU offers, and ship offers
> Stopped bots from using alwaysSend on raids and spamming bad successive raids

Performance

> Multiple different optimizations across various parts of the game, leading to about 50% faster advance-time and 30% better map render performance

More from Riftborne

Other announcements

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Game update24 Sep 202611.85 Patch NotesMISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being displayed on intercept combat logs - Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than…In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…