MISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page
Other Changes
- Expanded alerts shown with a hotkey to toggle the type displayed
- Fixed issue where loot was not being displayed on intercept combat logs
- Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than reaching the page that requests them
- Improved some server acks that were delaying actions
- Added a marker onto fleets and stations on the star map detail to show when they are being intercepted/attacked by an ally
- Leaders can now view a list of their invitations and cancel invitations
- Banishing now works with custom factions
- You can now intercept spies that are on their way to a station if your diplomacy status allows it
- Added a mute button to global chat
- Fixed the bug where a new player joining a faction was displayed as the leader in chat
- Fixed up some build ETA bugs on astra drain tiles
- Added a multiplayer account password reset option to the Menu in game
- Added skip/wait construction controls and ability to designate the queue position when constructing something
- Added total res/h sum at bottom of auto shipyard table
- Closed the fog of war border outline gaps
- Added a new game setting in codex for fog of war display type
- Battery power now scales exponentially up to it's total so lower levels do not provide as much
- Fixed faction colour dots from being stuck on independent in player chat
- Fixed a bug where adding more defenders would decrease the amount of kills when a battery was present
- Removed pure black as a faction colour choice
- Added a local faction colour override to colour settings if you prefer seeing a different colour highlight than your faction has chosen
- Added diplomatic status overview hotkey on the faction page for all players to see what status does what not just leaders