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RiftborneNews11.64 Patch Notes (Multiplayer server prep)
Game update

11.64 Patch Notes (Multiplayer server prep)

Riftborne · published 1 Jul 2026, 19:52 UTC

All newsPlayers around this dateRead on Steam
  • The game should no longer "swallow" scrolling when holding ctrl, so you can zoom in/out on map again
  • Fixed the bug where the "incoming" in colony screen shows the same number for all colonies
  • Some more enhancements to bots for advance time speed up
  • Removed all multipliers from travel speeds on multiplayer, so speed changes are all exclusively baked into ship stats
  • Prepared server spawn flow for next multiplayer
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Major update15 Oct 2026New Multiplayer Server Starting October 24th + Version 12.00 Release!Hey everyone! We have our 7th Multiplayer Server launching next weekend - 24th October at around 1500 GMT. Pre-registration will be available tomorrow by opening the Multiplayer menu in game and selecting the Official Server at the top of the list. This update features a lot of new changes (most from community and player feedback) that we will be trying out on the new server. Looking forward to…Game update5 Oct 2026Patch Notes 11.86 - Finer Fleet ControlRedirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated shortly. · Map actions now separate fleet targets from tile missions, group shared defenders, and warn in yellow for empty space attacks. ·…Game update24 Sep 202611.85 Patch NotesMISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being displayed on intercept combat logs - Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than…