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RiftborneNews11.79 Patch Notes - Major Linux + Steam Deck Compatibility Update
Game update

11.79 Patch Notes - Major Linux + Steam Deck Compatibility Update

Riftborne · published 14 Aug 2026, 00:12 UTC

All newsPlayers around this dateRead on Steam

Linux + Steam Deck Changes

> Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience.
> If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled.

New World Gen Setting Choices

> New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony
> New setting to accompany fog of war mode for "Send Stationed Ships on Missions: Yes or No" where 'yes' will allow you to send stationed ships on missions, and they will return back to where they were stationed.

Balance Changes (for testing out on the upcoming rapid server - we may change these again depending on their results)

> Massive reduction to Shield and Battery infrastructure defensive capability
> Massive reduction of Astra costs for infrastructure and ship construction
> Astra rich tile world gen spawn weights increased by 10%
> Stronghold bonus resource sinks now contain all ship stats
> Valor point accumulation strength increased
> Ship bonuses now follows a simple rule: A ship is buffed by the colony it's homed to. This allows reinforcements to inherit their home colony stats.

Other Gameplay Changes + Bug Fixes

> Multiplayer worlds now show a warning that you must send your colony ship within 24 hours of spawning or else your account will be removed, and it explains how to send your colony ship
> Split Colonise mission selection into Found Colony and Build Outpost so it's less confusing
> Made Radar a normal building so some of its interactions are cleaner
> HUD resource affordability now uses the resources the command actually spends
> Stopped leaderboard notifications firing because of tie break ordering
> Transmute speed SPU bonuses now affect players correctly
> Removed inert SPUs and rerolled affected existing SPUs
> Fixed a bug where combat log outcomes would be different on the overview vs the report itself when they loaded

More from Riftborne

Other announcements

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In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…