> Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience.
> If you were using steam-play-none via you should now be able to play direct without any additional compatibility settings enabled.
> New setting to accompany fog of war mode for "Visible Movements: Enhanced or Classic" where enhanced will reveal all fleet movements in your vision range, not just those traveling to or from your colony
> New setting to accompany fog of war mode for "Send Stationed Ships on Missions: Yes or No" where 'yes' will allow you to send stationed ships on missions, and they will return back to where they were stationed.
> Massive reduction to Shield and Battery infrastructure defensive capability
> Massive reduction of Astra costs for infrastructure and ship construction
> Astra rich tile world gen spawn weights increased by 10%
> Stronghold bonus resource sinks now contain all ship stats
> Valor point accumulation strength increased
> Ship bonuses now follows a simple rule: A ship is buffed by the colony it's homed to. This allows reinforcements to inherit their home colony stats.
> Multiplayer worlds now show a warning that you must send your colony ship within 24 hours of spawning or else your account will be removed, and it explains how to send your colony ship
> Split Colonise mission selection into Found Colony and Build Outpost so it's less confusing
> Made Radar a normal building so some of its interactions are cleaner
> HUD resource affordability now uses the resources the command actually spends
> Stopped leaderboard notifications firing because of tie break ordering
> Transmute speed SPU bonuses now affect players correctly
> Removed inert SPUs and rerolled affected existing SPUs
> Fixed a bug where combat log outcomes would be different on the overview vs the report itself when they loaded