Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RiftborneNews11.76 Patch Notes
Game update

11.76 Patch Notes

Riftborne · published 4 Aug 2026, 18:45 UTC

All newsPlayers around this dateRead on Steam

**Server Hosting Experience**

- Added the option to host your server publicly, and added a list of publicly available servers to join
- Renamed local server hosting to 'online' server hosting
- Expanded the game setting options for online server hosting so it now includes option for stronghold starts and customised ship presets
- Fixed an issue where tiles hidden by fog could not be interacted with let me know if this fixes it up for you
- Added an 'Update server' option for private hosted servers to redploy/update to latest game version

**Gameplay Changes**

- Changed the name of 'Garrisons' screen to 'Fleets' and reworked this page so it displays everything in a clearer format
- Added ability to customise ship names and building names from startup game settings
- Can now add Kraken as a defender in the combat simulator
- Made the default single player ship stat preset the same as MP4 but with 10x faster ships
- Changed the name of 'Notifications' to 'Alerts' because notifications was taking up too much space and would clip to next line
- Added ability to sell shares your org owns in another org
- Added ability to 'Repay Principal' of your loan from the loans screen
- Added ability to cancel loan offers you have posted

**Bug Fixes**

- Fixed a bug that was causing a crash when creating a single player map with mirrored map setting on
- Fixed screen jittering on SPU page

More from Riftborne

Other announcements

All news
In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…