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RiftborneNews11.59 Patch Notes
Game update

11.59 Patch Notes

Riftborne · published 30 Jun 2026, 18:51 UTC

All newsPlayers around this dateRead on Steam

Gameplay changes and QoL

- Multi level build queue — queue N levels of a single instance or multi instance building in one action using a Left/Right quantity picker.
- Split across shipyard lanes — when training ships manually or via automation, optionally spread the batch across all available lanes so each lane starts building immediately rather than all queuing to the first available.
- Flagship automatic ship construction — a finalized flagship design now appears in the Automatic Ship Construction screen and can be automated like any other ship class.
- Added distance measuring tool to the map
- Added manual colony ordering (like you can set the order instead of being alphabetical)
- Added option to skip a colony in the tab rotation (and N-rotation in the map view)
- Expeditions have been nerfed (20% bonus maximum) for both arm the rebellion and aid convoy
- Expedition power donation calculations get locked when expedition starts so the amount you need to donate is consistent
- Speed optimisations made to advance time after recent bot updates (radar should also stay consistent with fog when advancing time, and CPU spike intensity reduced) but there is still more optimisation to do
- Fixed screens where mouse support was not working + fixed mouse support for windows 10

Bug fixes

- Fixed local server hosting relay timing out for code based joins
- Fixed main cases of single player 'something went wrong' errors
- Spy intercepted attacks now report ship composition in radar
- Cargo routes now count returning freighters toward route source
- Fixed some "time to intercept" calcs as they were giving wrong estimations
- When intercepting, rows with 0 ships and ships that can't make it in time are now muted and those which can make it have a timer shown as to when they would arrive
- Enabled faction radar in single player
- Fixed "/" search key not working on Linux

More from Riftborne

Other announcements

All news
Game update5 Oct 2026Patch Notes 11.86 - Finer Fleet ControlRedirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated shortly. · Map actions now separate fleet targets from tile missions, group shared defenders, and warn in yellow for empty space attacks. ·…Game update24 Sep 202611.85 Patch NotesMISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being displayed on intercept combat logs - Fixed hard locks in the tutorial; it now counts if tasks are completed earlier than…In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!