Big improvements to advance time speed + simulation speed
Siege Protection Bastion: While it stands, it is the sole target of incoming siege damage at that colony, overriding the attacker's chosen preferred target until destroyed. When destroyed, siege damage will spill over to regular targets.
Attack Battery: The first building that contributes to defender offense, rather than only toughness like the existing Ion Shield.
New Valor Conduit building (Keystone only) generates faction-wide Valor points (hard capped at 250,000) from a Keystone's current Visions. Reaching the cap wins the game for that faction, replacing the old "5 Keystones at 1,000+ Visions" victory path.
Vision conversion is now fixed at 1:1 (was a level-based 100:1 → 1:1 curve).
Faction economy bonus reworked from a flat +20% per qualifying Keystone to a smooth 1% per 1,000 Visions per Keystone.
New Victory Conditions dashboard UI.
Spying any of a faction's Keystones reveals that faction's current Valor.
Partial damage can now be dealt to buildings, massively buffing siege when used in coordination with allies.
Buildings now need to be repaired from their Infrastructure page.
Drill and Refiner now show a fill bar and next-level label in the Mining Outpost screen.
Drill and Refiner siege strength buffed.
SPUs rescaled to a Tier 8 ceiling instead of Tier 5.
Changes Astra starvation to be percentage-based on the amount of "excess" ships, killing 20% per hour and giving a half-life of about 3.5 hours (with a minimum of 1 ship every 30 minutes).
Both sides are counted as attackers in combat, meaning the Varkon conscription bonus now applies.
When filtering for tiles on the map, filtered-out tiles no longer show as dots everywhere.
When filtering on the map, holding Shift now rotates the filters in the opposite direction.
Colony ships now have 0 upkeep, making the new player colonization experience less punishing.
Added a "Train up to X" option for ship classes in the automatic construction screen.
Automatic construction plans can now be paused, show when the next trigger will occur, and can be manually triggered.
Cargo routes now show the next departure time and include a "Send now" option.
Cargo capacity is now displayed in combat logs.