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RiftborneNews11.70 Patch Notes (ADVANCE TIME SPEED UP + New Buildings)
Game update

11.70 Patch Notes (ADVANCE TIME SPEED UP + New Buildings)

Riftborne · published 6 Jul 2026, 18:12 UTC

All newsPlayers around this dateRead on Steam

Advance time + Simulation time speed

Big improvements to advance time speed + simulation speed

New Buildings!

Siege Protection Bastion: While it stands, it is the sole target of incoming siege damage at that colony, overriding the attacker's chosen preferred target until destroyed. When destroyed, siege damage will spill over to regular targets.
Attack Battery: The first building that contributes to defender offense, rather than only toughness like the existing Ion Shield.

Reworked Keystone Vision Victory Conditions

New Valor Conduit building (Keystone only) generates faction-wide Valor points (hard capped at 250,000) from a Keystone's current Visions. Reaching the cap wins the game for that faction, replacing the old "5 Keystones at 1,000+ Visions" victory path.
Vision conversion is now fixed at 1:1 (was a level-based 100:1 → 1:1 curve).
Faction economy bonus reworked from a flat +20% per qualifying Keystone to a smooth 1% per 1,000 Visions per Keystone.
New Victory Conditions dashboard UI.
Spying any of a faction's Keystones reveals that faction's current Valor.

Siege Changes

Partial damage can now be dealt to buildings, massively buffing siege when used in coordination with allies.
Buildings now need to be repaired from their Infrastructure page.

SPU and Rare Metal Outpost Rework

Drill and Refiner now show a fill bar and next-level label in the Mining Outpost screen.
Drill and Refiner siege strength buffed.
SPUs rescaled to a Tier 8 ceiling instead of Tier 5.

Astra Starvation Rework

Changes Astra starvation to be percentage-based on the amount of "excess" ships, killing 20% per hour and giving a half-life of about 3.5 hours (with a minimum of 1 ship every 30 minutes).

Intercepts

Both sides are counted as attackers in combat, meaning the Varkon conscription bonus now applies.

Map and Tile Changes

When filtering for tiles on the map, filtered-out tiles no longer show as dots everywhere.
When filtering on the map, holding Shift now rotates the filters in the opposite direction.

Ship Stat Changes

Colony ships now have 0 upkeep, making the new player colonization experience less punishing.

QoL Changes

Added a "Train up to X" option for ship classes in the automatic construction screen.
Automatic construction plans can now be paused, show when the next trigger will occur, and can be manually triggered.
Cargo routes now show the next departure time and include a "Send now" option.
Cargo capacity is now displayed in combat logs.

More from Riftborne

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In-game event12 Sep 2026New Multiplayer Server Starting 19th SeptemberCome and join us next weekend for our 6th Multiplayer Server Experience! Pre Registration is now open. · Fog of war on · Visible fleet movements · Full independent spawn (no pre-set factions; they can be player created) · Slower map travel speeds than previous server More details to come next week!Game update11 Sep 202611.83 + Patch NotesOverclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) · New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost · Astra costs have been increased a bit as the previous reduction went a bit crazy (it's still still cheap overall) · More advance time improvement optimizations · Storage building scaling has been smoothed…Game update9 Sep 202611.83 Patch Notes - Bot Overhaul + More- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows. - Fleet pursuit: Attacks, raids and spy missions against stationed fleets can follow their target when it moves or splits. Pursuit e…