Dead Metro
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | DEADMETRO Development Update 17 In this update, we redesigned the appearance of the infected, especially the standard infected, which have been completely reworked. We also introduced profession-based infected variants to add more variety and better align with the world and story we want to present. You can encounter these infected throughout the map. However, some variants have not yet been added to the game. They will be in… | — | |
| In-game event | DEADMETRO Development Update 16 In this update, we improved infected behavior to feel more realistic by reworking their movement animations. Walkers in particular now move in a more aggressive and unsettling way, making encounters with them more challenging. Point of Interest Added a system that allows the infected to interact with the environment. While walking through the city, you may encounter some infected crouching and… | — | |
| Game update | DEADMETRO Development Update 15 Hotfix 1 Fixed offset issues between triangular roofs and triangular foundations. | — | |
| In-game event | DEADMETRO Development Update 15 In this update, we focused on improving player-buildable structures by adding new material options for base building, including wood, stone, and metal. New Building Plan Players can now build using three different building plan types—wood, stone, and metal. Door and Windows We updated doors and windows to have distinct differences and varying durability levels, along with small additional featu… | — | |
| In-game event | DEAD METRO Development Update 14 For this update, we spent a significant amount of time improving the game—fixing various systems, adding new items, making minor adjustments, and introducing new perspectives to enhance the overall experience. Add More Item Dead Metro’s item system is designed around different item types and tier levels. After the previous update, we found that the existing item pool was not sufficient for craf… | — | |
| In-game event | DEAD METRO Development Update 13 Added gunpowder storage box Added loot containers inside trucks, vans, and ambulances Added harvestable bushes for fiber Added metal piles Added wood piles Added fire axes to fire trucks Added a craftable extractor for the player Added scaffolding List · Added a small craftable storage chest (craftable directly by the player) · Added a wooden door that can be crafted by the player · Added new l… | — | |
| In-game event | Development Update 12 Peek We improved the movement system even further. Previously, the player’s view was limited while aiming, making certain angles difficult to see. Players can now peek to adjust their view and create new tactical options, reducing visibility restrictions. Camera switching over the shoulder is now smoother. Not only is the switch itself easier, but the animation has also been refined. For exampl… | — | |
| Game update | Development Update 11 Hotfix 1 Fixed red barrels can now explode and destroy trees. Fixed the issue with using fuel on small generators placed inside buildings. Fixed red barrels can now destroy shop windows. Fixed an issue where the FOV behaved incorrectly after the player died while aiming. | — | |
| In-game event | Development Update 11 This update took considerable time to complete, which caused a delay in its release. Red Barrel The red barrel, yes, you know exactly what we mean. It’s the red fuel barrel that can now be shot and exploded. When it blows up, it leaves behind burning fire that continues to deal damage if the player gets too close. We’ve added gas cylinders that players can pick up and throw at the infected. The… | — | |
| Game update | Development Update 10 Hotfix1 -Fix missing footstep sounds in the Small Sand map. | — | |
| In-game event | Development Update 10 In this update, we’ve enhanced environmental details by improving scene props and adding new gameplay elements in certain areas. Call Horde There’s now a chance that when opening a car door to search for items, the car alarm will go off — attracting a horde of infected to attack the player. Be cautious and always have a plan ready, because if that alarm starts blaring, trouble is coming. Detail… | — | |
| Game update | Development Update 9 Hotfix 1 -Fixed that the infected were unable to climb over vehicles. | — | |
| In-game event | Development Update 9 This update focuses on improving overall balance and performance. From our previous updates, we noticed gameplay issues after testing, specifically, item distribution for players during each gameplay loop took too long, as basic crafting materials were often difficult to find. To address this problem, we’ve added new lootable props that contain essential crafting items, allowing players to acce… | — | |
| Game update | Development Update 8 Hotfix 2 -Fixed gap at the top of the door. -Fixed overly bright interior walls in player-built houses during daytime. -Fixed Infected no longer walk through traps. -Fixed black locker in the police station that had no items inside. -Fixed wardrobe that had no items inside. -Fixed freezer with no items in sand map restaurant. | — | |
| Game update | Development Update 8 Hotfix 1 -Fix all traps not working -Fix the door rotation -Fix phone, watch item disappeared from inventory | — | |
| In-game event | Development Update 8 In this update, we’ve redesigned the zone transition points to create a seamless connection between the city and desert maps. The new paths give players more freedom when crossing between zones. We’ve also replaced the large rock cliff that previously blocked the city with a small garden area located between the city and the desert map. This change helps adjust the gameplay tone and serves as a… | — | |
| Game update | Development Update 7 Hotfix 1 -Fix Map capture -Fix AI can't walk at some point | — | |
| In-game event | Development update 7 City In the previous update, we added more details to the city map, but we encountered performance issues and time-consuming work while adjusting the city’s environment. We have now reworked the environment, removing structures that blocked the player’s view to make visibility wider. In the upcoming updates, we will continue improving the city map’s environment to give each map its own unique i… | — | |
| Game update | Development Update 6 Hotfix 1 -Fix dark shadow issues inside buildings. | — | |
| In-game event | Development Update 6 Building Loot This update focuses on adjusting gameplay by adding item search points in specific locations and increasing the level of detail in the city map. Building Loot The ground floors of buildings that serve as shops have been added in this update, allowing players to explore inside these stores. Each shop is different, from clinics to even weapon shops, giving you the chance to prepare yourself befor… | — | |
| In-game event | Development Update 5 This update focuses on fixing and improving core game systems to enhance performance during gameplay. Performance We’ve now fixed performance issues related to foliage, including both rendering and framerate handling. Previously, trees caused framerate drops, especially during the initial moment of chopping. This has now been resolved. In addition, small debris like leaves or cans caused perfor… | — | |
| In-game event | Development Update 4 In this update, we’ve added lootable vehicles in the sedan and step van categories. Players can now loot both types of vehicles. Melee aim assist We’ve improved the control system for melee combat to make it more responsive. Players can now control attacks in all directions, and when attacking infected enemies, they can continue attacking in the direction the target moves backward. This system… | — | |
| In-game event | Development update 3 Hello This update takes player exploration to the next level. We’ve added more detail to object interactions across the map, allowing players to grab, open, and close objects directly. Interaction The addition of this feature not only brings more detail to Dead Metro but also lays the foundation for future development, allowing us to implement new ideas and creative mechanics into the game. The… | — | |
| In-game event | Development Update 2 : Recap Hello Previously, we released an update that changed the in-game environment quite significantly, especially in the city map, where the changes are clearly noticeable. However, we didn’t announce or share any development details regarding that update, as we were spending time researching and improving the game to achieve the best performance we possibly could. As of now, we’ve found a fairly cl… | — | |
| Game update | Development Update 1 Hotfix 1 -Fix crash when connecting to a dedicated server. -Fix an issue where drawer-type loot containers could not be looted. | — | |
| In-game event | Development update 1 HELLO We are currently focusing primarily on gameplay development, while also not forgetting the importance of game performance, which directly affects the overall player experience. At this time, we have a fairly solid roadmap to address performance improvements, and we hope you will be satisfied with the upcoming updates. But for now, let’s take a look at what’s included in this current updat… | — | |
| In-game event | Dead Metro New Foundations In our previous update, we introduced a variety of new features—some essential, others experimental. While not all of them were fully functional at the time, this update brings improvements to several of those features, making them usable and more polished. This update has taken us a long time to complete. Along the way, we encountered many technical challenges, which required careful debugging… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.