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In this update, we improved infected behavior to feel more realistic by reworking their movement animations. Walkers in particular now move in a more aggressive and unsettling way, making encounters with them more challenging.
Added a system that allows the infected to interact with the environment. While walking through the city, you may encounter some infected crouching and engaging in certain behaviors.

Infected can now catch fire if they run through active flames. Be careful, a Hazmat Suit infected will explode if you shoot the gas tank on its back.

Causing more damage or making loud noises will attract a greater number of infected, making survival more difficult.
Infected movement is no longer strictly linear. We added a dispersion system, so when they attack, some infected will break off and rush in from different directions, surrounding the player.
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