This animation overhaul marks a new standard for Dead Metro, improving both movement fluidity and overall mobility.
We have also added additional animation details. When players look around, the character's head will now turn in the same direction as the camera.
Another detail added in this update is dynamic equipment movement. Items attached to the player's backpack will now move naturally along with the character.
Improved vaulting animations to make climbing over obstacles smoother and more natural.
Additional details have also been added, such as switching the hand position of equipped items while climbing, allowing players to carry a torch without it disappearing during the animation.

The combat against the infected has changed significantly. Players can now make better use of firearms, as bullets can penetrate infected bodies. A single shot can pass through multiple infected, allowing players to eliminate several targets at once.
Penetration power depends on the type of ammunition used. Larger calibers are capable of penetrating more effectively. However, this may not work against certain infected, especially larger or tougher variants that cannot be penetrated.

Added damage effects that appear on the screen when players are hit by attacks or gunfire.
When taking damage, players will now see visual indicators around the edges of the screen based on the type of damage received.
Improved distant object rendering to reduce unnecessary object loading and improve overall rendering efficiency.
Improved texture stability in out-of-city areas, reducing unnecessary texture loading and streaming issues.
