In this update, we redesigned the appearance of the infected, especially the standard infected, which have been completely reworked. We also introduced profession-based infected variants to add more variety and better align with the world and story we want to present.

You can encounter these infected throughout the map. However, some variants have not yet been added to the game. They will be introduced in future updates alongside additional systems that will help create new gameplay experiences.


We enhanced the visual presentation by bringing back a more natural color tone. Instead of relying on heavy color grading, we now use the colors of objects within the environment to shape the overall mood and atmosphere, resulting in a more realistic look. Visual authenticity is just as important to us as the gameplay experience.


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