Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dead MetroNewsDEAD METRO Development Update 14
In-game event

DEAD METRO Development Update 14

Dead Metro · published 9 Jan 2026, 09:39 UTC

All newsPlayers around this dateRead on Steam

Watch on YouTube

For this update, we spent a significant amount of time improving the game—fixing various systems, adding new items, making minor adjustments, and introducing new perspectives to enhance the overall experience.

Add More Item


Dead Metro’s item system is designed around different item types and tier levels. After the previous update, we found that the existing item pool was not sufficient for crafting—some item types only had white-tier items available, which limited crafting possibilities. To solve this, we added new items with additional rarity tiers beyond white. This helps expand the crafting system and better supports survival gameplay. We also introduced new, valuable items that players can sell to NPCs in safe zones.

FPS

We developed the FPS mode based on feedback from our community, as it was an exciting feature we wanted to bring into the game. The main goal of adding FPS mode is to support players who enjoy both third-person and first-person perspectives, while introducing new ways to experience gameplay. However, the FPS mode added in this update is version 1 and will continue to be refined for better realism and smoother gameplay in future updates.

Players can switch to FPS mode via the Action Wheel.

Adjusted the fishing animation to fit both Third-Person and First-Person modes better.

Notes:
Adjusted Aluminum to be much easier to find
Improved item randomization for better balance
Added hotbar item selection using the mouse scroll wheel

Don't forget to follow us on our social media channels:


Discord

Trust Me Bro

More from Dead Metro

Other announcements

All news
In-game event30 Jun 2026DEADMETRO Update 20New Characters Our game has undergone a complete overhaul of the character system. If your character does not appear, please create and edit it in the main menu before starting the game, as this may be due to conflicting player preferences. We've replaced the player characters with completely new male and female models, along with an entirely new set of outfits. We've also added a completely ne…In-game event3 Jun 2026DEADMETRO Update 19Movement This animation overhaul marks a new standard for Dead Metro, improving both movement fluidity and overall mobility. We have also added additional animation details. When players look around, the character's head will now turn in the same direction as the camera. Another detail added in this update is dynamic equipment movement. Items attached to the player's backpack will now move natu…In-game event9 Apr 2026DEADMETRO Development Update 18In this update, we improved Dead Metro’s gameplay by adding new items and player-support equipment, along with a new type of vehicle and additional systems. WEAPON ATTACHMENT Players can now aim down sights, and we’ve also added more weapon attachments—such as scopes and bayonets—allowing players to customize their weapons to match their playstyle. Players can craft all weapon attachments at th…