Added gunpowder storage box

Added loot containers inside trucks, vans, and ambulances



Added harvestable bushes for fiber

Added metal piles

Added wood piles

Added fire axes to fire trucks

Added a craftable extractor for the player

Added scaffolding


List
- Added a small craftable storage chest (craftable directly by the player)
- Added a wooden door that can be crafted by the player
- Added new loot points for tech trash items
- Added a container category for crafting-related equipment
- Adjusted lighting and shadows to increase shadow intensity
- Expanded the head hitbox of infected enemies
- Expanded the hitbox for short-blade weapons
- Displayed a consumption meter when eating food
- Added wardrobes that can be looted in certain buildings
- Consuming canned food now drops an empty can
- Added rotten food items
- Adjusted NPC buying and selling prices
- Reduced firearm drops from police vehicles
- Reduced general vehicle spawn rates
- Melee weapons (knives) now always yield wood when chopping trees
- Removed categories from usable items, building items, food, and weapons
- Changed lockpick crafting requirement from wire to 2 aluminum
Fix
Vehicles are destroyed when driving over electric traps
Fixed weapon racks overlapping wall barricades