In this update, we’ve redesigned the zone transition points to create a seamless connection between the city and desert maps.
The new paths give players more freedom when crossing between zones.

We’ve also replaced the large rock cliff that previously blocked the city with a small garden area located between the city and the desert map.
This change helps adjust the gameplay tone and serves as a preparation area before entering the next region.




We’ve reworked the desert map environment, introducing a new atmosphere with taller trees that provide more shade and create a more open, comfortable look.
The overall tone and theme of the game are being redesigned to feel more like an island, so we’ve replaced the previous tree types with taller ones to reduce density.

Of course, this change directly affects performance, and at this point, it can hardly be called a desert anymore.

We’re now entering a phase focused on improving the core gameplay to deliver a better experience for players.
This includes fixing existing issues and adding new systems that will impact the overall gameplay in future updates.
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