Space War Economy Idle
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
10Oct 2025
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
10Oct 2025
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.10 Bug Fixes · Smelting batch sizes was rejecting the task completely if the required amount (based off the batch size multiplier) wasn't sufficient in inventory. It now does a "best efforts" approach to smelting where it tries to smelt as close to the batch size multiplier as possible. · If batch size is set to 8 ... it will attempt to smelt 16 ore for 8 bars ... · If there is not enough ore, the… | — | |
| Game update | 1.0.9 Bug Fixes · Typo fix for a tier 3 upgrade · Inventory wasn't appropriately updating on crafting completion · Several windows would grab focus and refuse to let it go - should be able to ESC out of more situations · There were some deep calculation bugs in calculating skill cost - they should be fixed now and also now account for process upgrade discounting upgrades available on redeploy Quality… | — | |
| In-game event | Past, Present, and Future : One Month A 1 month review One month after release, I'm happy to say that the game sales have performed better than expected! It has been a rewarding experience to see people play and submit feedback, and I'm grateful to the community for their interest. However, I do agree with some of the most common assessments of the game - the game feels like early access . Some evidence of its prematurity are refle… | — | |
| Game update | 1.0.8 Bug Fixes · Fixed (?) augmentation modal sizing issues Quality of Life · A lot of modals now respond by closing on pressing ESC · Priorities can be CTRL+C/CTRL+V for faster copying and pasting settings · Crafting now has a MAX button for faster resource dumping into a craft · Process upgrades now display current inventory of resources in tooltip. This will be developed further in upcoming patch… | — | |
| Game update | Patch 1.0.7 Bug Fixes · Flak weapons now properly trigger on missiles · Some weapons were not what they said they were Quality of Life · Ship stat bars had their colors changed to be more uniform / more contrast Balance · Bullets - Extended range but reduced damage · Lasers - Higher tier lasers do less damage and also cost more energy · Missiles - Now very long range weapons but are out damaged by most oth… | — | |
| Game update | 1.0.6 Bug Fixes · Superior commits weren't properly resetting with redeploys · Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance. Quality of Life · Game boots with a black background now Balance · First pass of balancing, with weapons g… | — | |
| Game update | 1.0.5 Bug Fixes · Repair beams were secretly repairing forever - fixed · Mining stability upgrades were unlocked by themselves in circular dependency - fixed · Battle logic got a serious rework. There are now less bugs, but more under/over tuning · Weapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional. Quality of Life I've had received repeated… | — | |
| Game update | Patch 1.0.4 Bug fixes · Audio options were not properly changing volume in some audio players but now do · Advanced Geological Surveying was skipping previous bonuses to higher tier chances - fixed · UI was not responding to redeploys that don't reset the game - fixed · Process-oriented achievements were disconnected - fixed · Neural network auto upgrades and their UI refresh as appropriate Quality of Life… | — | |
| Game update | Patch 1.0.3 Bug Fixes · Neural network auto toggles now function as intended · Neural network surveying upgrade now works as intended · Fleet storage slot upgrade now works as intended · Crafting queue slot upgrade now works as intended Quality of Life · Re-evaluated and rewrote the descriptions of every upgrade · Crafting queue now displays in rows of 5 (for one complete blueprint) · Upgrades now highligh… | — | |
| Game update | 1.0.2 There is now an option to disable offline progress · Logging is defaulting to false moving forward | — | |
| In-game event | The Road Ahead I'm happy to announce that release sold more units than expected! As such, I've extended the roadmap a little bit. Bugs will still take #1 priority, please remember to report them if you encounter them on the Google Form link in the Options menu. Patch 1.1 One of the biggest issues with Path of Exile is how challenging it is to change your build and strategy late into it. Third party tools like… | — | |
| Game update | 1.0.1 Bug Fixes: * Updated bug report form in options menu * Fixed fleet ship auto-upgrade system not working correctly * Fixed batch smelting causing performance slowdowns * Fixed batch scaling calculations * Help files updated with UI fixes and adjustments * Inventory updates appropriately on fleet assembly * Tweaked neural network auto-apply upgrades for UI consistency Balance Changes: * Enemy fac… | — | |
| Major update | Game Release and 1.0 We are happy to announce the upcoming release of Space War Economy Idle! In approximately 12 hours the 1.0 build will be available for purchase, and has extensive changes since the demo to include but not limited to: · 2x the number of redeploy upgrades to cater to your style of game play, with options for both idle and active play styles! · 300 full levels of increasingly lethal combat, requir… | 20395061 | |
| Game update | Demo Patch #6 Hotfix Tooltips were being destroyed on inventory updates, and shouldn't be any longer | — | |
| Game update | Demo Patch #6 Volume refreshes more frequently on the main screen · Commits and upgrades have been redone and hopefully fixes the negative major/minor/patches bug · Processes sometimes had bad weights/volumes · Fleet assembly now properly disables itself when there is no room in either the fleet or storage for the new ship · Fleet assembly also can send the new ship to storage if fleet is full but storage is… | — | |
| Game update | Demo Patch #5 Abandoning battles due to deadlock or any reason is now possible. Upon abandoning, any active ships are considered lost · Process Priorities now has a simple copy/paste system to rapidly change process priorities · Smelting maximum time tool tip was updated to reflect its actual changes, along with changes in calculations to give it an actual change in resource return rate · Redeploys and their… | 15245781 | |
| Game update | Demo Patch #4 Transfer crash bug fixed · Process upgrade tool tips now show the current level · Ships can now be destroyed in the fleet menu · Ship levels are now more prominently displayed in the fleet menu · Two new help files have been added to explain combat mechanics a bit better' · "Collect Equipment" has been renamed to "Collect one" in the manufacturing tab | — | |
| Game update | Demo Patch #3 "Resets" have been changed to having the same language as "redeploy" · Help file colors were inconsistent and needed standardization · Two new help files on site quality and how mining quality and stability work · Neural network output nodes (the far right nodes) now show their bonuses when hovered and bonuses have been rolled · Minor achievement fixes - loaded/unloading distances have been adj… | — | |
| Game update | Demo Patch #2 Hello everyone, One of the most consistent pieces of feedback we've received is how challenging it is to get the game to run on different screens, and by extension, the readability of the text. Given it's almost an entirely text driven game, it felt appropriate to make the following changes: · Display resolution has been added to the options menu. It has 4 of the most popular resolutions. Keep… | — | |
| Game update | Demo Patch #1 Reapplied Demo Patch #1 has been pushed live again. Please restart and update your games to get the latest changes. Previous patch notes here | — | |
| Game update | Demo Patch #1 Reverted Unfortunately I found a configuration bug, and need to spend a little bit of time fixing it. For now, we're going back to Demo build #1. I should have a fix and patch #1 up tonight. Sorry, and thanks for your patience! | — | |
| Game update | Demo Patch #1 Fixed a null reference error for processes on loading a save game · Updated the crafting costs for additives/patterns to be monotonic · Shields now start with a 5 second delay in regen, lowerable with the "seconds to shield regen" modifier · Process upgrades now properly disable themselves if they're not yet unlocked for that process · Redeploy upgrades always cost at least one commit, whether… | 15245781 | |
| News | Playtesting has begun! Hello everyone, The playtesting build is now released. It contains about 1/3rd of the content of the full game and should take 2 - 3 hours of active play before being hard stuck due to enemy difficulty. The playtesting window will close May 10th . I anticipate I will need at least a week to update the game based off of feedback before going straight into the public release of the Demo sometime… | — | |
| News | Playtesting Event starts soon! Help steer the game's direction! Hello everyone, We are nearing the end of the stabilization phase of the game. It is time for intensive game feedback, as almost all systems in the game have been implemented with about 3/4ths of the content hidden/restricted (more items, levels, narratives, etc.). This playtesting window is to answer the question of how can we make the core gameplay loop more fun? In addition to that, the play… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.