Bug Fixes
- Flak weapons now properly trigger on missiles
- Some weapons were not what they said they were
Quality of Life
- Ship stat bars had their colors changed to be more uniform / more contrast
Balance
- Bullets - Extended range but reduced damage
- Lasers - Higher tier lasers do less damage and also cost more energy
- Missiles - Now very long range weapons but are out damaged by most other weapons
- Pulse - Reduced damage output, but changed ship acceleration/deceleration to get in range more easily
- Railguns - Extended range with uniform cooldowns
- Repulsors - Now deal heat and electrical damage and also do less damage. In a one on one fight with bullet weapons they'll usually win
- Flak - The multi-firing angle was changed to have a tighter spread and go further
- Microwave - Velocity changed
- All ships - All ships now have base physical resistance, making heat damage more valuable and diversifying damage type strategy
Next up : releasing the Simulator. There is a growing backlog of QoL requests, so some might be thrown in as well. We're a bit behind schedule but balancing took way longer than expected.