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Space War Economy Idle
Events
1.1.4
Game update
1.1.4
Space War Economy Idle
· published
24 Feb 2026, 14:56 UTC
All events
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Bug Fixes
Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
Fixed cart dumping into inventory past limits.
Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
Fixed manufacturing job enqueue not aborting when the queue was full.
Fixed after-battle salvage calculation double-counting destroyed fleet ships.
Fixed destroyed enemy ship count off by one error.
Fixed auxiliary gun not using its own range when checking if it can fire.
Aux guns were sped up on the first shot.
Heat and electrical damages weren't accounting for their bonuses/penalties against shields.
Fixed critical hit chance being calculated from the target's stats instead of the attacker's.
Fixed process priorities not being fully saved when editing them.
Loading some processes with missing mining sites was resetting only one process.
Offline rewards could go into negatives under certain conditions.
Quest dialogues were loading the wrong quest (off by one).
Quality of Life
Added the ability to discard optima.
Balance Changes
Bosses now have 3x health and shield multipliers.
Boss fire rates have been increased across all boss levels.
Shields and health now always regenerate at a base rate of 1% per second.
More from Space War Economy Idle
Other announcements
All events
Major update
17 Feb 2026
Patch 1.1
Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…
Space War Economy Idle
Game update
21 Nov 2025
1.0.10
Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say
Space War Economy Idle
Game update
19 Nov 2025
1.0.10
Bug Fixes · Smelting batch sizes was rejecting the task completely if the required amount (based off the batch size multiplier) wasn't sufficient in inventory. It now does a "best efforts" approach to smelting where it tries to smelt as close to the batch size multiplier as possible. · If batch size is set to 8 ... it will attempt to smelt 16 ore for 8 bars ... · If there is not enough ore, the…