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Space War Economy IdleEvents1.1.4
Game update

1.1.4

Space War Economy Idle · published 24 Feb 2026, 14:56 UTC

All eventsPlayers around this dateRead on Steam

Bug Fixes

  • Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs.
  • Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one.
  • Fixed cart dumping into inventory past limits.
  • Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site.
  • Fixed manufacturing job enqueue not aborting when the queue was full.
  • Fixed after-battle salvage calculation double-counting destroyed fleet ships.
  • Fixed destroyed enemy ship count off by one error.
  • Fixed auxiliary gun not using its own range when checking if it can fire.
  • Aux guns were sped up on the first shot.
  • Heat and electrical damages weren't accounting for their bonuses/penalties against shields.
  • Fixed critical hit chance being calculated from the target's stats instead of the attacker's.
  • Fixed process priorities not being fully saved when editing them.
  • Loading some processes with missing mining sites was resetting only one process.
  • Offline rewards could go into negatives under certain conditions.
  • Quest dialogues were loading the wrong quest (off by one).

Quality of Life

  • Added the ability to discard optima.

Balance Changes

  • Bosses now have 3x health and shield multipliers.
  • Boss fire rates have been increased across all boss levels.
  • Shields and health now always regenerate at a base rate of 1% per second.
More from Space War Economy Idle

Other announcements

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Major update17 Feb 2026Patch 1.1Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…Space War Economy IdleGame update21 Nov 20251.0.10Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades saySpace War Economy IdleGame update19 Nov 20251.0.10Bug Fixes · Smelting batch sizes was rejecting the task completely if the required amount (based off the batch size multiplier) wasn't sufficient in inventory. It now does a "best efforts" approach to smelting where it tries to smelt as close to the batch size multiplier as possible. · If batch size is set to 8 ... it will attempt to smelt 16 ore for 8 bars ... · If there is not enough ore, the…