Bug Fixes
- Font size changes were changing the font family
- Offline smelting was consuming raw materials but not producing the correct smelted output items
- Volume calculation was missing some parentheses
- Volume and max calculation was not evaluating at key moments
- Overclocking was draining 1 charge regardless of enabled CPUs
- Mining critical evaluation was inverted
- Inventory modal was not refreshing upon startup
Quality of Life
- Complete new theme with custom button states (normal, hover, pressed, disabled, focus)
- New colors and more consistent color language
- Graph tool in the stats modal works and looks a lot nicer
- Can now discard materials in the inventory modal
- Now have to choose what materials to accept from offline production if it exceeds max volume
- Every tool tip re-evaluated
- Multiple new tool tips
- Priorities re-evaluating window language changed
- Ship stats now much more comprehensive
- Crafting items now show stats and other key information
- Item counts show when setting up additives
- Augmentation modal has its own helpfiles
- Smelting, mining sites, and core actions have their own separate tab window
- Mining sites have a little progress bar under their button to show their state
- Cut down on achievement spam
Balance
- Storage volume upgrade reduction nerfed from 5% per level to 1% per level
- Idle crafting charge accumulation nerfed from every 5 seconds to every 60 seconds
- CPU boost battery drain now scales with number of enabled CPUs (was flat 1 per tick)
Moving forward
This was a pretty large patch with a lot of internal things being moved around and refactored/fixed, but sets us up to move to the next major rework: the redeploy system. This next major patch will change the entire progression logic and will take at least two months.
Please report game crashing or critical bugs! They get reviewed on a weekly basis!