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Space War Economy IdleEvents1.0.5
Game update

1.0.5

Space War Economy Idle · published 25 Oct 2025, 23:09 UTC

All eventsPlayers around this dateRead on Steam

Bug Fixes

  • Repair beams were secretly repairing forever - fixed
  • Mining stability upgrades were unlocked by themselves in circular dependency - fixed
  • Battle logic got a serious rework. There are now less bugs, but more under/over tuning
  • Weapon bases do their respective damages. The game becomes more lethal as you progress and that is intentional.

Quality of Life

I've had received repeated feedback on how confusing redeploy is. So I refactored and changed it to follow SemVer rules, and rewrote the descriptions in both the redeploy confirmation window and one of the upgrades. I'm not sure how I feel about it, so it might change again in the future.

Balance

  • Repair weapons got a buff in their active frames and healing potential. They now scale off of physical modifiers
  • Repulsor weapons got buffed - their rate of fire has been increased and in a 1 on 1 they should usually beat bullet weapons

The simulator is coming along well and has been helpful in trying out these weapons, but balance and scaling work has not been done. I am hoping I'll start tomorrow and have a patch out for Monday.

More from Space War Economy Idle

Other announcements

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Space War Economy IdleGame update24 Feb 20261.1.4Bug Fixes · Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. · Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. · Fixed cart dumping into inventory past limits. · Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. · Fixed manufacturi…Major update17 Feb 2026Patch 1.1Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…Space War Economy IdleGame update21 Nov 20251.0.10Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say