Inventory wasn't appropriately updating on crafting completion
Several windows would grab focus and refuse to let it go - should be able to ESC out of more situations
There were some deep calculation bugs in calculating skill cost - they should be fixed now and also now account for process upgrade discounting upgrades available on redeploy
Quality of Life
Priority text-inputable boxes (like additional cycle time) now update on change, as opposed to losing focus
Some tooltips (like process upgrades) now show relevant stats that update in real time
Some coloring and panel adjustments to make helpful information a certain color