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Space War Economy IdleEvents1.0.6
Game update

1.0.6

Space War Economy Idle · published 28 Oct 2025, 20:39 UTC

All eventsPlayers around this dateRead on Steam

Bug Fixes

  • Superior commits weren't properly resetting with redeploys
  • Huge weapon damage buff bug. Weapons were being upgraded well beyond their level and this wasn't the intent. Weapons lost a lot of damage after the bug was fixed, and were subsequently buffed. See below under balance.

Quality of Life

  • Game boots with a black background now

Balance

  • First pass of balancing, with weapons getting 2 to 3 times their base damage across all tiers. Some weapons had their range extended, and others had a firing time increase
  • Offensive power scaled with level at a higher base rate than defensive - this is no longer the case. The intent was to make the game more lethal towards the end, but it became a game of "who can shoot first" and that's no fun.
More from Space War Economy Idle

Other announcements

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Space War Economy IdleGame update24 Feb 20261.1.4Bug Fixes · Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. · Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. · Fixed cart dumping into inventory past limits. · Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. · Fixed manufacturi…Major update17 Feb 2026Patch 1.1Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…Space War Economy IdleGame update21 Nov 20251.0.10Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say