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Space War Economy IdleEventsThe Road Ahead
In-game event

The Road Ahead

Space War Economy Idle · published 20 Oct 2025, 14:29 UTC

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I'm happy to announce that release sold more units than expected! As such, I've extended the roadmap a little bit.

Bugs will still take #1 priority, please remember to report them if you encounter them on the Google Form link in the Options menu.

Patch 1.1

One of the biggest issues with Path of Exile is how challenging it is to change your build and strategy late into it. Third party tools like Path of Building and CraftOfExile exist due to how complex the game can be to predict whether what you have is viable.

Space War Economy Idle is meant for a casual audience. As such, I'm actively working on a simulator that exists outside the game and accessible from the main menu for you to test out builds and fleet ideas.

The balance of Space War Economy Idle is kind of iffy right now. In my playthroughs I've found that certain combinations of weapons, modifiers, don't have a distinct enough identity. I will be using the Simulator myself to put out balance changes in the upcoming weeks.

Patch 1.1 will most likely drop October 27th!

Patch 1.2 and beyond

I think I have enough bandwidth for two more ideas, but they're not fleshed out.

  • Endless battling and leaderboards seems like a natural extension of the simulator

  • The production pipeline results in items, but it is not yet complete, as there isn't an automated way to really craft super high end items. I think I have a solution for that

No promises, just know I am actively working on these ideas while I work on Patch 1.1

More from Space War Economy Idle

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Space War Economy IdleGame update24 Feb 20261.1.4Bug Fixes · Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. · Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. · Fixed cart dumping into inventory past limits. · Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. · Fixed manufacturi…Major update17 Feb 2026Patch 1.1Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…Space War Economy IdleGame update21 Nov 20251.0.10Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say