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Space War Economy Idle
Events
Demo Patch #1
Game update
Demo Patch #1
Space War Economy Idle
· published
4 Jun 2025, 17:45 UTC
· build
15245781
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Fixed a null reference error for processes on loading a save game
Updated the crafting costs for additives/patterns to be monotonic
Shields now start with a 5 second delay in regen, lowerable with the "seconds to shield regen" modifier
Process upgrades now properly disable themselves if they're not yet unlocked for that process
Redeploy upgrades always cost at least one commit, whether it is major, minor, or patch
Fixed a bug with changing craft bases that had leftover costs from previously selected additives/patterns
More from Space War Economy Idle
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Space War Economy Idle
Game update
24 Feb 2026
1.1.4
Bug Fixes · Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. · Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. · Fixed cart dumping into inventory past limits. · Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. · Fixed manufacturi…
Major update
17 Feb 2026
Patch 1.1
Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…
Space War Economy Idle
Game update
21 Nov 2025
1.0.10
Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say