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Space War Economy IdleEventsGame Release and 1.0
Major update

Game Release and 1.0

Space War Economy Idle · published 15 Oct 2025, 02:24 UTC · build 20395061

All eventsPlayers around this dateRead on Steam

We are happy to announce the upcoming release of Space War Economy Idle!

In approximately 12 hours the 1.0 build will be available for purchase, and has extensive changes since the demo to include but not limited to:

  • 2x the number of redeploy upgrades to cater to your style of game play, with options for both idle and active play styles!

  • 300 full levels of increasingly lethal combat, requiring more and more optimized fleet builds using the new...

  • Reaugmentation system, allowing you to reroll and customize your ships (at a cost)

  • In addition to that, the story dialogue system has been added, unlocked every 25 battle levels

  • New mining sites have been added, after progressing past certain boss battles

  • ...and more!

The upcoming weeks will be focused on bug fixing, quality of life, and balancing!

We hope to see you around!

More from Space War Economy Idle

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Space War Economy IdleGame update24 Feb 20261.1.4Bug Fixes · Fixed the transporting eligibility check being inverted, which prevented processes from being assigned to transport runs. · Fixed conveyor belt "closest" priority selecting the furthest site instead of the nearest one. · Fixed cart dumping into inventory past limits. · Fixed site filtering by lowest fragility using incorrect math that could remove the wrong site. · Fixed manufacturi…Major update17 Feb 2026Patch 1.1Bug Fixes · Font size changes were changing the font family · Offline smelting was consuming raw materials but not producing the correct smelted output items · Volume calculation was missing some parentheses · Volume and max calculation was not evaluating at key moments · Overclocking was draining 1 charge regardless of enabled CPUs · Mining critical evaluation was inverted · Inventory modal wa…Space War Economy IdleGame update21 Nov 20251.0.10Bug Fixes · Some values in calculations weren't being clamped to respect their maximums or minimums - this should now be fixed (mining stability was a major culprit) · There was a deep bug in the calculation of maximum mining times - fixed to fit what the tooltips/upgrades say