言之叶 - Kotonoha
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Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Update Announcement V0.993 (Search Commands and Navigation) on March 16, 2026 New: Search A new Search module has been added between Plugin Manager and Settings (or press CTRL+F to open). This feature can be used to search for written event logic, allowing you to locate and jump to related commands for viewing or modification. Below is the search panel: Below is the search results panel (double-click the first column to jump to the specified location): When the focus is… | — | |
| Community | Cloud Platform Update Announcement on January 15, 2026 (Crowdfunding System) Crowdfunding System - Introduction In order to enable everyone to participate more directly in the construction and evolution of GameCreator game editor and developer community, we have officially launched the " Crowdfunding Plan " From now on, every user can make their own voice heard and become the "planner" of GC. If you have been looking forward to a specific functional module or liking a c… | — | |
| In-game event | Updated on December 11, 2025 Engine&Editor ● The template has added cloud service functionality: obtaining user related support (setting and binding specified binary variables) ● Resource Manager fixes an issue that may cause freezing ● Fixed an issue caused by the replacement of a walking diagram component (during game operation) ● Fixed the issue where there may still be references to custom commands after clearing them,… | — | |
| In-game event | Updated on September 2, 2025 Engine - Important Function Module Update New: Scene Layer - Tree Mode \ --Allow switching between list mode and tree mode, with tree mode supporting folder management --Folder supports displaying/disabling preview, which means that after disabling the folder preview, all folders/layers under it will no longer be displayed in the editor's scene --The numbering will still be automatically assign… | — | |
| Community | Compensation Plan for 「Sword of Dream」and「Shoot of Sky」 Going Free Considering that the game templates TBRPG - 「Sword of Dream」 and ACT - 「Shoot of Sky」 were recently made free, a compensation measure will be taken to issue a corresponding number of official template exchange tickets to previously paid users . Compensation content : 1. Purchase 1 official template exchange ticket for「Sword of Dream」or「Shoot of Sky」 2. Purchase 2 official template exchange tick… | — | |
| Community | 「Sword of Dream」and「Shoot of sky」 preview:Permanently Free To provide all GC Basic users with better and more diverse creation services GameCreator production team decides—— 「Sword of Dream」 「Shoot of sky」 It will be permanently free on June 15th at 01:00 (UTC+8)! Recently, DLC buyers can still choose whether to refund within the refund conditions. Those who are not within the refund conditions will be considered as users' contribution and support to t… | — | |
| In-game event | Updated on May 7th, 2025 New plugin launched: "3D Wolrd" Plugin: 3D World Plugin address This plugin can convert your 2D-RPG world into a 3D world. Click here to view the demo ● You can convert a 2D Avatar into a 3D world's "floor"/"plane"/"bulletin board" (a bulletin board is a type of panel that always faces the camera) ● You can convert a 2D layer into a "floor"/"plane"/"bulletin board" in a 3D world or maintain the… | — | |
| In-game event | Updated on April 29, 2025 Engine - Important Feature Update ● Command folding function: to optimize event logic writing (folding state can be saved). The following three instructions support folding: Loop, Conditional Branch, and Show Choices ● One click grouping function for commands: After selecting multiple commands, you can group them (CTRL+P) and convert them into "event page fragments" and put them inside. Selecti… | — | |
| In-game event | Updated on April 7th, 2025 New template launched: PUZ - Magic Tower This template is the official game template produced by GameCreator - "Magic Tower". It is a fixed value RPG game template for puzzle strategy. This template is based on the RPG "Feather of Cyan" and is fully visualized (without any code changes). By studying and learning this template, you can master more advanced production techniques. Full gamepad, mo… | — | |
| In-game event | Updated on March 23, 2025 New template launched: ACT - Dance of Sky This template is the official game template produced by GameCreator - "Dance of Sky". It is a 2D platformer game template similar to Metroid Castlevania. This template includes the functionality of the GameCreator engine as well as the core system and editor unique to the template. Difficulty of use: ★★★★★★ This template comes with multiple advanced sys… | — | |
| In-game event | Updated on September 14, 2024 Engine ● Optimize the Android packaging environment ● Increase the display of third-party templates' names when creating projects in the editor ● Android packaging adds prompt information (images with a resolution exceeding 4K may not be displayed) ● Kernel empty project supplements tsconfig and other compilation environments ● When packaging for Android, use the default key to prohibit changin… | — | |
| In-game event | Updated explanation on July 1, 2024 Engine - New Features and Adjustments ● The event page of the custom command has added an error prompt for the command number, so that it can locate which command is causing the error ● Adjusting the read-only attributes in the world and player settings will no longer be affected by the values in the save, but will come from the configuration values. ● The database interface has added a horizon… | — | |
| In-game event | Updated explanation on May 17, 2024 Engine - New Features and Adjustments ● The "preview hit effect" in the animation editor is now selected by default and automatically saved according to user habits. ● Now when entering a scene map with a resolution smaller than the game, it defaults to a center effect instead of the previous left/top. ● The UIList component has added an optimization mode, in which all display objects are no lo… | — | |
| In-game event | Updated explanation on May 17, 2024 This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike. The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor. Joystick and SteamDeck support Core Gameplay Survive on the designated map and use automatic skills to kill incoming enemies. Actor Sys… | — | |
| Game update | Small patch update instructions 1. Fix an error that may cause login failure | — | |
| In-game event | Updated explanation on May 13, 2024 RPG - "Feather of cyan" ● Command "Show Video" to add blend mode ● Command "Move Video" adds support for modifying multiple parameters: mute mode, volume, playback time, playback mode, blend mode, playback rate ● Add right-click function to preview objects related to image layer commands: move and wait, such as generating "move image"+"wait" ● Fixed the issue where the interface was displayed a… | — | |
| In-game event | Updated explanation on April 29, 2024 Game Template -- “Formation of Light” This template is the first party GameCreator game template - “Formation of Light”. It can be used to visualize the game of making Strategy Role-Playing Game(SRPG). This template includes the functionalities of the GameCreator engine, as well as the core system and editor unique to the template. Usage difficulty: ★★★★★★★ Full game controller and SteamDeck su… | — | |
| Community | Updated Support! SteamSDK, Live2D, Spine, Multiple Templates Coexistence! Dear creators, Recently, GameCreator has updated a lot of content. It now supports SteamSDK, Live2D, Spine, and the coexistence of multiple game genres! Feeling a bit confused? Don't worry, below is a simple explanation of each new feature: SteamSDK - Seamless Integration with Steam System ● Steam Achievements Integration ● Steam DLC Integration ● Steam Anti-Piracy Measures You can visit the Pl… | — | |
| Game update | Updated explanation on March 29, 2024 1. Fix the issue of the editor's grid data layer not displaying painted data in certain situations 2. Fix the issue where the editor is unable to draw grid data in certain situations | — | |
| In-game event | Updated explanation on March 22, 2024 Module The original grid obstacle layer only had two states, 0 and 1, namely painted and unpainted (such as obstacles), but now two new modes have been added. ● The first type is numerical mode Allowing 0-255 numerical values to be displayed in the same grid data layer (0 indicates unpainted) In this way, different effects can be created in the same grid data layer based on different types of v… | — | |
| Game update | Updated explanation on March 14, 2024 1. Temporarily cancel the mixed mode modification effect in the preview editor (which conflicts with the editor preview effect) and display it after the game runs | — | |
| Game update | Updated explanation on March 13, 2024 Function ● The basic properties of the interface editor components have added a blending mode, including: normal, addition, overlay, filter, positive stacking, and blend -- The mixed mode of components can be modified using the command "move components within the interface" -- The mixed mode of obtaining components through game values, interface, and components within the interface BUG ● Fix an… | — | |
| Game update | Updated explanation on March 12, 2024 1. Fix the issue of game compilation errors that may arise from an old project | — | |
| In-game event | Updated explanation on March 8, 2024 function ● Tsconfig.json supports GameCreator's unique parameters, making it more convenient to use third-party vscode. The latest version of the template will default to enabling these two parameters. --FilesAutoManage means that when set to true, every time a game is launched (compiled) in the GameCreator editor, it will automatically change the tsconfig.json of the corresponding project, all… | — | |
| In-game event | Updated explanation on February 9, 2024 "Feather of cyan" and "Book of black" ● Correcting the issue of incorrect judgment when using keyboard WASD when judging system buttons up, down, left, right, etc "Sword of dream" ● Added the command "Modify the attributes of character skills" (which can be used to create effects such as upgrading character skills) ● Optimize the description of backpack props and store selling props, and obtain… | — | |
| Game update | Updated explanation on January 27, 2024 Engine ● When saving, Game.now has been added and saved (from the start of the game to the current timestamp, no progress will be made when paused) ● Fix a possible error in a string utility class ● Fix errors in Android packaging that prevent it from running due to errors on certain models ● Open API: SceneObject Entity:: triggerSingleLines ● Fixed an error in the custom editor that prevented… | — | |
| Game update | Updated explanation on January 25, 2024 1. Fix the issue of using custom data structure array pattern editor that may cause jamming | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.