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言之叶 - KotonohaNewsUpdated explanation on January 27, 2024
Game update

Updated explanation on January 27, 2024

言之叶 - Kotonoha · published 27 Jan 2024, 10:33 UTC

All newsPlayers around this dateRead on Steam

Engine

● When saving, Game.now has been added and saved (from the start of the game to the current timestamp, no progress will be made when paused)

● Fix a possible error in a string utility class

● Fix errors in Android packaging that prevent it from running due to errors on certain models

● Open API: SceneObject Entity:: triggerSingleLines

● Fixed an error in the custom editor that prevented the project from opening (supplementary update announcement v0.99071)

Template - "Feather of cyan" Update v1.18

● Function: Supplementary materials - Image scrolling (from Parallel Universe - Hunter in the Sky)

● Optimization: The touch and leave events have now determined the root.visible of the scene object

● Bug: Fixed an error where the protagonist may not be able to trigger any event when pressing the OK button between two adjacent objects with events facing each other

Template - "Book of black" Update v1.01

● Supplementary materials - Image scrolling (from Parallel Universe - Hunt in the Sky)
The touch and departure events have now determined the root.visible of the scene object

● Add custom battle buttons, now you can freely set system/keyboard key corresponding operations (attacks, skills, switching controlled roles, calling events) in the world settings

● Setting to increase the number of skill displays (located in the world setting, the virtual buttons on the mobile end can add skill icon positions on their own in the main battle interface<such as adding vIcon4 to indicate the fourth skill>)

● The dropped items will now be automatically cleaned up (the automatic cleaning time can be set in the world settings)

● Optimize the attack/skill events in the event library so that they are not affected by mouse direction on the mobile end

● Command - "Battle Mode Settings" adds an option to automatically show/hide teammates, which is enabled by default. (If not checked, teammate characters will not be automatically hidden in non combat mode)

● Increase the beam effect of dropped items. (Style can be modified in animation numbers 1068-1074)
Optimize the effect before switching scenes, so teammates no longer disappear suddenly for 1 second

Bug fix

● Fixed an error where the protagonist may not be able to trigger any event when pressing the OK button between two adjacent objects with events facing each other

● Fix the issue of incorrect component settings for default demo data armor

● Fix the issue of incorrect description of player backpack capacity

● Fixed an error where teammates can switch control when turning off battle mode

● Fix the error of not being able to switch to the first character when the currently controlled character is not the first character when entering the closed combat mode

● Fix an issue where selling weapons may cause errors

● Fix the error where hidden teammates can also trigger touch events

● Fixed an error in determining whether the backpack had equipment that did not include random attributes

● Fixed an error where the instruction to wear equipment failed to wear equipment with random attributes

● Fixed the issue of triggering click events with non player controller objects that could not be triggered again after several scenes back and forth

● Fixed the issue of enemies who have died on the current map and are about to be resurrected no longer being resurrected after reading files

● Fix the issue where skills/attacks cannot be released after reading files (from engine repair)

● Fix the issue of incorrect status time after file reading (from engine repair)

● Fix the error problem of not being able to find teammates after reading files (from engine repair)

"Item drop beam effect"

More from 言之叶 - Kotonoha

Other announcements

All news
In-game event26 Jun 2026Update Announcement V0.9941, June 26, 2026Functions ● Scene layer switching: Press Shift+~ to switch to the object layer (originally, Shift+1~9 could switch between layers 1–9). ● In the Scene Editor, a new option has been added to the object layer's right-click menu, listing all layers under the current mouse cursor position for quick selection. (Right-click menu → Select Layer) ● Historical version engine A new option has been added…In-game event28 Apr 2026Update Announcement V0.994 (Plugin System Upgrade) on April 28, 2026Engine - Plugin System Upgrade ● The plugin system now includes version management. When a plugin is published, a new version will be created along with snapshots of the engine version and template versions at the time of release. This resolves compatibility issues caused by template updates (e.g., architectural changes). Users can later install the corresponding version (provided the plugin au…Game update1 Apr 2026April 1, 2026 Minor Update Patch V0.9931Engine Update · Fixed an issue where searching commands in the editor could cause errors or freezes. · Fixed a bug where clicking would display all text when multiple "Wait for Player Input" commands existed in "Show Dialog". · Fixed a bug where blank spaces appeared in "Show Dialog" when text had material effects, non-zero character spacing, and text effects (e.g., 10-frame pause). · Optimized…