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言之叶 - KotonohaNewsApril 1, 2026 Minor Update Patch V0.9931
Game update

April 1, 2026 Minor Update Patch V0.9931

言之叶 - Kotonoha · published 1 Apr 2026, 08:20 UTC

All newsPlayers around this dateRead on Steam

Engine Update

  1. Fixed an issue where searching commands in the editor could cause errors or freezes.

  2. Fixed a bug where clicking would display all text when multiple "Wait for Player Input" commands existed in "Show Dialog".

  3. Fixed a bug where blank spaces appeared in "Show Dialog" when text had material effects, non-zero character spacing, and text effects (e.g., 10-frame pause).

  4. Optimized the issue where short text in "Show Dialog" was easily skipped by clicking (determined by the delayed appearance time of the skip indicator; manual skip allowed only when the indicator appears <except fast-forward>).

  5. API Changes:

    Added dialogTextSkipEnabled to GameDialog – allows user to skip text (when fully displayed) Default=true

    Added 2 parameters to GameDialog::showall:

    -- @param waitPlayerClickEnabled[optional] Default=true If "Wait for Player Input" exists, only display up to the next "Wait for Player Input"

    -- @param checkDialogTextShowAllEnabled[optional] Default=true Checks dialogTextShowAllEnabled; disabled if showAll is forbidden

    Added 1 parameter to GameDialog::skip:

    -- @param force[optional] Default=false Can skip even when dialogTextSkipEnabled=false

Notes:

The correct behavior of "Show Dialog" after this update requires the latest template: AVG - Eyes of Star.

Some third-party dialogue plugins may conflict with these updates. If behavior is incorrect, please resolve conflicts at your discretion.

If fast-forward is slower in old projects after updating the editor, adjust the "Delayed Appearance" time of the skip indicator.

If you do not need these changes or they break your project, use the previous editor version (v0.993).


Template - Eyes of Star

● Fixed bug where multiple "Wait for Player Input" in Show Dialog could display all text on click

● Fixed blank space bug in Show Dialog with material effects, non-zero character spacing, and text effects (e.g., 10-frame pause)

● Optimized accidental skip on short text in Show Dialog (manual skip only after skip indicator appears <except fast-forward>)

● Minor other adjustments

More from 言之叶 - Kotonoha

Other announcements

All news
In-game event26 Jun 2026Update Announcement V0.9941, June 26, 2026Functions ● Scene layer switching: Press Shift+~ to switch to the object layer (originally, Shift+1~9 could switch between layers 1–9). ● In the Scene Editor, a new option has been added to the object layer's right-click menu, listing all layers under the current mouse cursor position for quick selection. (Right-click menu → Select Layer) ● Historical version engine A new option has been added…In-game event28 Apr 2026Update Announcement V0.994 (Plugin System Upgrade) on April 28, 2026Engine - Plugin System Upgrade ● The plugin system now includes version management. When a plugin is published, a new version will be created along with snapshots of the engine version and template versions at the time of release. This resolves compatibility issues caused by template updates (e.g., architectural changes). Users can later install the corresponding version (provided the plugin au…Major update16 Mar 2026Update Announcement V0.993 (Search Commands and Navigation) on March 16, 2026New: Search A new Search module has been added between Plugin Manager and Settings (or press CTRL+F to open). This feature can be used to search for written event logic, allowing you to locate and jump to related commands for viewing or modification. Below is the search panel: Below is the search results panel (double-click the first column to jump to the specified location): When the focus is…