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言之叶 - KotonohaNewsUpdated explanation on May 17, 2024
In-game event

Updated explanation on May 17, 2024

言之叶 - Kotonoha · published 17 May 2024, 07:39 UTC

All newsPlayers around this dateRead on Steam

This template is the first party GameCreator game template - 《Survivor》. It can be used to visualize the game of making Action Roguelike.

The template contains the functions of GameCreator engine and the core system unique to the template as well as the editor.

Joystick and SteamDeck support

Core Gameplay

Survive on the designated map and use automatic skills to kill incoming enemies.

Actor System

Multiple actors and their initial attributes and skills can be set for players to choose from.

● Support unlocking actors using coins.

● Support custom attributes and damage calculation formulas for actors.

● The actor's avatar can set collision range

● Support setting the maximum level and upgrade experience curve for actors

Enemy System

Multiple styles of enemies can be set

● Set the attributes and styles of enemy types in the database

● Place enemies on the level map, set their appearance timing, location, lifecycle, and other parameters

● The enemy's avatar can set collision range

Skill System

Skills provide a wide range of parameters to set, such as active and passive skills, cooldown time, damage values, etc

● Support shooting bullet screen skills, calculate damage based on the collision range of the bullet screen animation and the enemy's collision range

● Support direct skills, settle damage based on the collision range of the released animation and the enemy's collision range

● Supports locking targets or specifying angles

● Support passive skills and increase character attributes.

● Support related events (such as events when using skills, events when hitting targets)

● Support skill upgrading (e.g. through Hex Technology)

● More parameters waiting for you to experience

Hex Technology

After actor upgrading, you can select one from multiple Hex Technology.

It can create functions to acquire skills, upgrade skills, and customize events (such as clearing all enemies).

Supporting multiple parameters for upgrading skills, each Hicks can only upgrade one attribute, such as reducing skill cooldown time and increasing skill damage.

Global Talent

Global talents will not be reset by restarting the game, and will be strengthened by the coins earned each time the game is played.

● Support enhancing talents to bring new skills into the game

● Support enhancing the initial attributes of the character

● Support factions (as in game examples provide three factions)

● Support setting the upper limit of talent levels and dependency on talent trees

● Support custom events

Map Level

Multiple levels can be set

● Configure levels by drawing scenes and placing enemies

● Support setting multiple attributes for levels

● Support setting the required number of coins to unlock levels

● Does not support any obstacles

More from 言之叶 - Kotonoha

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In-game event26 Jun 2026Update Announcement V0.9941, June 26, 2026Functions ● Scene layer switching: Press Shift+~ to switch to the object layer (originally, Shift+1~9 could switch between layers 1–9). ● In the Scene Editor, a new option has been added to the object layer's right-click menu, listing all layers under the current mouse cursor position for quick selection. (Right-click menu → Select Layer) ● Historical version engine A new option has been added…In-game event28 Apr 2026Update Announcement V0.994 (Plugin System Upgrade) on April 28, 2026Engine - Plugin System Upgrade ● The plugin system now includes version management. When a plugin is published, a new version will be created along with snapshots of the engine version and template versions at the time of release. This resolves compatibility issues caused by template updates (e.g., architectural changes). Users can later install the corresponding version (provided the plugin au…Game update1 Apr 2026April 1, 2026 Minor Update Patch V0.9931Engine Update · Fixed an issue where searching commands in the editor could cause errors or freezes. · Fixed a bug where clicking would display all text when multiple "Wait for Player Input" commands existed in "Show Dialog". · Fixed a bug where blank spaces appeared in "Show Dialog" when text had material effects, non-zero character spacing, and text effects (e.g., 10-frame pause). · Optimized…