
● Correcting the issue of incorrect judgment when using keyboard WASD when judging system buttons up, down, left, right, etc
● Added the command "Modify the attributes of character skills" (which can be used to create effects such as upgrading character skills)
● Optimize the description of backpack props and store selling props, and obtain names and colors based on actual props instead of database presets
● Optimize forgetting all the skills of the character and correct any skill errors that still exist at the moment of distribution events
● Optimize the counterattack function, currently only able to counterattack once at most when encountering combos
● Optimize to display only one damage number when both Vampire/mana absorption effects occur when dealing counter damage
● Optimization: As the state increases maximum health, the current health also increases this part
● Optimize the joint calculation results when there is blood sucking and target rebound damage
● Fixed the issue of incorrect rounding of the combat damage display rounding function in certain situations (negative numbers)
● Correcting the issue of incorrect judgment when using keyboard WASD when judging system buttons up, down, left, right, etc
● Fix issues where non calculated damage skills may cause errors
● Fix the issue where the preset drop equipment - dungeon mode does not take effect
● Fixed an issue with the incorrect playback effect of skill animations during battles
● Fixed an error where the limiting conditions for blood sucking/mana sucking cannot be triggered in certain situations
● Fix that when attribute floating weapons and non attribute floating weapons appear, selling attribute floating weapons will become selling non attribute floating weapons
● Fix the error of passive state and passive attribute not being effective in regular attacks
● Correcting issues with incorrect distribution events for attached and removed states
● Fixed an error in determining whether the backpack had equipment that did not include random attributes
● Fixed an error where the instruction to wear equipment failed to wear equipment with random attributes
● Fix the issue of reporting errors when randomly forgetting a skill without a skill
● Damage calculation: Fixed an error where multiple layers of state stacking separately calculated target defense/magic defense for each layer
● Damage calculation: Fixed an error in calculating damage bonuses for healing/healing magic points as well
● Damage calculation: minimum damage value correction and rounding optimization
● Fix the error where quickly pressing the escape button may get stuck in combat
● Fixed an error where the character's state was not cleared when a special effect was triggered to resurrect the character
● Fix issue where multiple monsters may get stuck when triggering continuous battles with players after touching them simultaneously (wait when a touch event is triggered)
● New: Custom values have been added to enable the acquisition of module numbers for non reference modes
● New addition: Various operation symbols have been added to the commands "Modify scene object properties", "Modify scene object module properties", "Set player properties", and "Set world properties" when modifying values, such as+=-=
● Added: Command "Wait for video playback to complete"
● Optimizing videos may cause several frames of black screen during display
● Fix the issue of in-game debugging content in the demo game of the community opened in the editor
● Fixed the error of the instruction "Display Video" not being able to set the playback time to 0 and the issue of incorrect phrase descriptions in variable mode
● Archive screenshots no longer use visible to avoid triggering display and disappearance events
● Fix the issue of incorrect display effect when disabling permission to operate all objects
● API: ProjectClientSceneObject Add Dispatch TOUCH/AWAY-TOUCH Event
● Program: Optimize ProjectClientSceneObject to clean up possible residual listening events during destruction
● Function: Supplementary materials - Image scrolling (from Parallel Universe - Shoot of sky)
● Optimization: The touch and leave events have now determined the root.visible of the scene object
● Bug: Fixed an error where the protagonist may not be able to trigger any event when pressing the OK button between two adjacent objects with events facing each other