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言之叶 - KotonohaNewsUpdated on April 7th, 2025
In-game event

Updated on April 7th, 2025

言之叶 - Kotonoha · published 7 Apr 2025, 04:50 UTC

All newsPlayers around this dateRead on Steam

New template launched: PUZ - Magic Tower

This template is the official game template produced by GameCreator - "Magic Tower". It is a fixed value RPG game template for puzzle strategy.

This template is based on the RPG "Feather of Cyan" and is fully visualized (without any code changes). By studying and learning this template, you can master more advanced production techniques.

Full gamepad, mobile virtual keyboard, SteamDeck support

Core gameplay

● Inherit RPG game template - 'Feather of Cyan', with full functionality of 'Feather of Cyan'

● Continuously explore and enter new map levels, utilizing props, NPC, Combat allows players to grow in order to defeat various monsters inside the tower.

● It is a puzzle game that requires calculation and decision-making

● Monster manual be opened to display a list of monsters on the current map

● Map jumping can be enabled to jump to maps that have already been visited

● Can initiate quick battles without displaying details of the battle process

● Real time display of current battle losses and drop experience points against the monster on the map

Learning and improvement

Due to the fact that this template is based on 'Feather of Cyan' and fully visualized, you can learn some advanced production techniques by studying this template engineering,

The following are examples of features implemented in the game template:

● Game opening subtitle demonstration

● Create interface and numerical display

● Create simple turn based battles

● Key execution functions (map jump, open manual, turn on/off quick combat)

● Visualize the implementation of the manual list function

● Display interface and refresh values on scene objects

Source of materials

● Author - Cafe (Example props, monsters, tiles, NPCs, stairs and doors)

● GameCreator - Feather of Cyan

More from 言之叶 - Kotonoha

Other announcements

All news
In-game event26 Jun 2026Update Announcement V0.9941, June 26, 2026Functions ● Scene layer switching: Press Shift+~ to switch to the object layer (originally, Shift+1~9 could switch between layers 1–9). ● In the Scene Editor, a new option has been added to the object layer's right-click menu, listing all layers under the current mouse cursor position for quick selection. (Right-click menu → Select Layer) ● Historical version engine A new option has been added…In-game event28 Apr 2026Update Announcement V0.994 (Plugin System Upgrade) on April 28, 2026Engine - Plugin System Upgrade ● The plugin system now includes version management. When a plugin is published, a new version will be created along with snapshots of the engine version and template versions at the time of release. This resolves compatibility issues caused by template updates (e.g., architectural changes). Users can later install the corresponding version (provided the plugin au…Game update1 Apr 2026April 1, 2026 Minor Update Patch V0.9931Engine Update · Fixed an issue where searching commands in the editor could cause errors or freezes. · Fixed a bug where clicking would display all text when multiple "Wait for Player Input" commands existed in "Show Dialog". · Fixed a bug where blank spaces appeared in "Show Dialog" when text had material effects, non-zero character spacing, and text effects (e.g., 10-frame pause). · Optimized…