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言之叶 - KotonohaNewsUpdated on September 14, 2024
In-game event

Updated on September 14, 2024

言之叶 - Kotonoha · published 14 Sep 2024, 09:24 UTC

All newsPlayers around this dateRead on Steam

Engine

● Optimize the Android packaging environment

● Increase the display of third-party templates' names when creating projects in the editor

● Android packaging adds prompt information (images with a resolution exceeding 4K may not be displayed)

● Kernel empty project supplements tsconfig and other compilation environments

● When packaging for Android, use the default key to prohibit changing the password, in order to avoid accidental operations that may prevent future packaging failures

● When the grid setting is below 16x16, a prompt will pop up to avoid possible incompatibility with the current template effect

● Fixed an error in the game where external unencrypted files could not be loaded when resource encryption was enabled

● Fixed an issue where reading files caused incorrect display of options

● Fixed an error where the image layer switched to the grid data layer and the image still existed

● Fixed an error where an option still displayed a condition when it did not appear in certain situations

● Correction of a problem that may report an error when modifying the Animation/StandAvatar/Avatar of components when calling the components of the mobile interface after opening the event library in some cases

Template - "Feather of cyan" v1.21

● Optimization adjustment: When moving, it will immediately move one frame

● Description of instructions for adjusting the acquisition of map grid data

● Fixed an issue where the pixel size of the grid was too small, causing obstacles to fail when moving left and up

● Fixed the issue of not being able to throw GameGate.EVENT_IN_SCENE_STATE_CHANGE while reading files Error

● Fixed an issue in a program that may cause errors (keyboard control - moveDirect infinite recursion problem)

Template -"Sword of dream" v1.17

● Fix the error where recovery skills fail to receive attribute bonuses in non combat situations

● Synchronize the modification of RPG - "Feather of cyan"

● Other minor adjustments

Template - "Book of black" v1.07

● Fixed the error where the death event of a character did not take effect when our character died

● Fixed the issue where the currently selected character made incorrect judgments in certain situations when the team has multiple characters

● Synchronize the modification of RPG - "Feather of cyan"

● Other minor adjustments

Template - "Formation of light" v1.07

● Fixed the error where items that can only be used in combat can still be used outside of combat

● Synchronize the modification of RPG - "Feather of cyan"

● Other minor adjustments

More from 言之叶 - Kotonoha

Other announcements

All news
In-game event26 Jun 2026Update Announcement V0.9941, June 26, 2026Functions ● Scene layer switching: Press Shift+~ to switch to the object layer (originally, Shift+1~9 could switch between layers 1–9). ● In the Scene Editor, a new option has been added to the object layer's right-click menu, listing all layers under the current mouse cursor position for quick selection. (Right-click menu → Select Layer) ● Historical version engine A new option has been added…In-game event28 Apr 2026Update Announcement V0.994 (Plugin System Upgrade) on April 28, 2026Engine - Plugin System Upgrade ● The plugin system now includes version management. When a plugin is published, a new version will be created along with snapshots of the engine version and template versions at the time of release. This resolves compatibility issues caused by template updates (e.g., architectural changes). Users can later install the corresponding version (provided the plugin au…Game update1 Apr 2026April 1, 2026 Minor Update Patch V0.9931Engine Update · Fixed an issue where searching commands in the editor could cause errors or freezes. · Fixed a bug where clicking would display all text when multiple "Wait for Player Input" commands existed in "Show Dialog". · Fixed a bug where blank spaces appeared in "Show Dialog" when text had material effects, non-zero character spacing, and text effects (e.g., 10-frame pause). · Optimized…