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言之叶 - KotonohaNewsUpdated explanation on March 22, 2024
In-game event

Updated explanation on March 22, 2024

言之叶 - Kotonoha · published 22 Mar 2024, 03:17 UTC

All newsPlayers around this dateRead on Steam

Module

The original grid obstacle layer only had two states, 0 and 1, namely painted and unpainted (such as obstacles), but now two new modes have been added.

● The first type is numerical mode

Allowing 0-255 numerical values to be displayed in the same grid data layer (0 indicates unpainted)

In this way, different effects can be created in the same grid data layer based on different types of values.

At the same time, each grid can also be named separately, but only one name will be displayed in the

preview (for example, if the grid is called terrain, it can have grass, water, mountains, etc.)

● The second type is passage (four directions)

Set different traffic states in four directions within a grid (mainly used for RPG templates)

It can be directly drawn on the map, or the four-way traffic status of the block can be set by setting the

status of the block/automatic component.

Features and optimization

● The dialogue command is currently displayed as "skip mark" in "text effects waiting for player operation"

More from 言之叶 - Kotonoha

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