Conquest of Elysium 5
Playing now
178+26 vs. yesterday
14%of peak
All-time peak
1,298Jan 2026
Playing now
178+26 vs. yesterday
All-time peak
1,298Jan 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Conquest of Elysium 5.35 This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General · Fix immortality for Vastness & King in Yellow · Grave robbing now works on mausoleum squares too · Earthquake no longer castable on the sea… | — | |
| In-game event | Conquest of Elysium 5.34 This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles. General · Ship battles could crash the game, fixed · Better at finding good start locations · Fix for sage guild's library income bonus not working · Upgrading some guilds to level 3 made them lose some recruitment bonuses · Apocalyptic Riders weren't able to reform properly… | — | |
| In-game event | Conquest of Elysium 5.33 This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added. General · New magic item: Thousand Medicine Bowl · Sweep from e.g. Zweihander didn't work · Fix for guildmaster not starting at the coast · Guildmaster will no longer start with a ship if not on a coast · Fix for Pegasus recruitment · Fix for Pegasus Rider recruitment message appearin… | — | |
| Major update | Conquest of Elysium 5.32, the Guildmaster update This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much… | — | |
| In-game event | Conquest of Elysium 5.31 This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30. General · Oak Golem… | — | |
| In-game event | Conquest of Elysium 5.30 This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well. General · Sp… | — | |
| In-game event | Conquest of Elysium 5.29 This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end. General · Swamp Soul now destroys swamp on its first incarnation too · Floating units on ships no longer displaces ordinary units · Decaying units could damage swallower · A group of commander c… | — | |
| In-game event | Conquest of Elysium 5.28 This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. General · Fix for disguised apes showing their true appearance while moving · Sea Dragon couldn't move properly in fights · A few more possible independent groups for Elysium · Tweaked the defenders… | — | |
| In-game event | Conquest of Elysium 5.27 This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again. General · Two new ma… | — | |
| In-game event | Conquest of Elysium 5.25 This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version. General · The Second Sun didn't return if killed on the sky plane · Sinking of a ship no longer spreads to adjacent ships · Fix for scrollbar on message screen resetting too often · Incorporation can no longer steal HP from ve… | — | |
| In-game event | Conquest of Elysium 5.24 The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier. General · New map team placement option: West/East · 3 new magic items · The auto recru… | — | |
| In-game event | Conquest of Elysium 5.23 This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited. General · Fix for tracer particles showing up on melee weapons · Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin) · Gold Income overview scrollbar didn't work · Can… | — | |
| In-game event | Conquest of Elysium 5.22 This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize. General · Some terrain specific summons didn't work any longer, fixed · Perfect Cube even… | — | |
| Major update | Conquest of Elysium 5.21 This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more m… | — | |
| In-game event | Conquest of Elysium 5.19 A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working. General · Map mountain sprites weren't properly randomized, fixed · Fix for erroneously shown movement · Fix for battle terrain remaining after some rituals · Fix for Gurus not having ape names · Many mental attacks are now unaffected by blindness afflictions · Tra… | — | |
| In-game event | Conquest of Elysium 5.18 A quick fix patch for some issues found in the previous version. General · Inhabit Jungle can now be cast in Jungles like intended · Fix for menus not working if the is no font size set (bug from 5.17) · Fix for insane captains (bug from 5.17) · Description fixes · Stat and typo fixes | — | |
| Major update | Conquest of Elysium 5.17 This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug f… | — | |
| In-game event | Conquest of Elysium 5.16 This is mainly a bug fix update. Most importantly it fixes a new bug where you immortals never lost their magic items. Apart from a bunch of fixed bugs there is also improved performance for battles and some new stuff for modders. General · Immortal units didn't lose their items when they died · Fix for no loot after eliminating a player · Battle performance improvement · Show square's owner in… | — | |
| In-game event | Conquest of Elysium 5.15 This update makes it possible for modders to replace fonts and translate most parts of the game, including buttons and popups. In Agartha there will now be moist cave walls next to any water squares, making it easier to not flood the level by mistake. There is also the usual bunch of minor features, AI tweaks and bug fixes. General · Moist cave walls next to water · Relevant AoE spell casting i… | — | |
| In-game event | Conquest of Elysium 5.13 This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log. Ice in battles has now got stats and a catapult might smash through i… | — | |
| Major update | Conquest of Elysium 5.12, The Apocalypse Update This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders. General · New sprites for all Apocalyptic Riders · New monster: Giant Locust · Movement of player owned stupid commanders is now shown by default · New start options: --(no)showstupi… | — | |
| In-game event | Conquest of Elysium 5.10 This is a bug fix and modding update. Most importantly loading custom maps should now work properly again. There are also some minor bug fixes, network reliability improvements and new features for modders. General · Loading custom maps didn't work · Meteor can no longer strike a frozen sea · Relocate Manor didn't always work properly · AI fix for Drain Swamp ritual · Typo and stat fixes Networ… | — | |
| In-game event | Conquest of Elysium 5.09 This update enables mods to be used with the network lobby. Another important new feature is that coastal seas will freeze when it gets cold, possibly enabling you to reach some island during the winter. Mods can now contain custom maps, making it possible to upload map packs to the steam workshop. As usual there are also a bunch of new minor features and bug fixes. General · Coastal water will… | — | |
| In-game event | Conquest of Elysium 5.08 This update fixes a few important bugs with fortifications. For unknown reasons the last patch didn't fix the wall cover value, now it is fixed for real. The meteor also got improved and will now start in the sky plane and go downwards until it is stopped by something solid enough. There has also been new commands added for modders as well as the usual bunch of bug fixes. General · Meteors can… | — | |
| In-game event | Conquest of Elysium 5.07 This is a quick fix update for a severe modding problem. Modded player events stopped working in last patch due to a event performance optimization. There is also an improvement for magic items that summons monsters. General · Magic items that summon monsters have been updated and many now summon a more random group than they did before. Modding · Playerevents didn't work, fixed | — | |
| In-game event | Conquest of Elysium 5.06 This update fixes a lot of bugs and adds the ability to alter or create new magic items for modders. Most importantly units standing on wall only received one third of the intended cover value, making them much too easy to shoot down by archers. After this update it should be much easier to defend castles against armies that rely heavily on ranged attacks. There has also been a number of perfor… | — | |
| In-game event | Conquest of Elysium 5.05 This update adds new content for the Senator, Barbarian and Kobold. The Amazons for the Barbarian player now have magic tattoos that will increase in power as their different abilities are unlocked. There are also many new independent types guarding some locations on the map as well as a whole lot of fixes and minor improvements. Modders have also got many new commands that improves what is pos… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.