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Conquest of Elysium 5›Events›Conquest of Elysium 5.13
In-game event

Conquest of Elysium 5.13

Conquest of Elysium 5 · published 5 years ago

All eventsPlayers around this dateRead on Steam

This update focuses on improving the battles. There is now a per unit battle log, so when you inspect a unit in battle you will only see his part of the battle log. There is also a new unit list, press F1 in a battle to see a list of all participants, including dead units so their cause of death can be inspected in their log.
Ice in battles has now got stats and a catapult might smash through it with their boulders, creating patches of open water.

There are also some new spells, magic items, AI & pathfinding improvements, new modding features and the usual bug fixes. The network lobby seems to work quite well now, so the beta warning has finally been removed.

General

  • F1 battle unit list
  • Per unit battle log
  • Improved battle log info
  • Pathfinding now prefers straight paths and to avoid dangerous squares
  • Magic items are no longer removed from unit until after battle is over
  • Now possible to find magic items after dying on the world map
  • 6 new magic items
  • Farm battlemap
  • Fairy Circle battle map
  • Battleground ice now has stats and can be destroyed
  • Battle terrain mist
  • New vegetation: Cabbage
  • Certain spells will now target terrain instead if no enemy is nearby
  • 2 new spells: Aura of Unlife, Ring of Flames
  • Fix for circle area of effects
  • Fix for name of Emperor's Statue
  • Could sometimes have festering wound and diseased simultaneously
  • Token for commander on a ship was not drawn correctly
  • Could get cloudfolk recruitment offers without owning suitable citadel
  • Could activate any square with 'o' and lose AP
  • Different items with fire/cold resistances now stack
  • Paralyze spell no longer affects lifeless beings
  • Teleport move works for mid/back rankers too
  • Call of the Wild now results in a message for all enemy players
  • Fix for scrollbar in View Messages resetting after reading a message
  • Fix for magic maps sometimes not updating scryed area properly
  • Troll Forests now lower the morale of non-troll owned units
  • Message if a commander dies from disease
  • Festering Wound has a chance to heal
  • Illusionist Spell Mirrors less likely to empty themselves on a gate
  • Mention location's name in battle messages
  • Cloud Forests spread strange mist
  • Reanimate Tree didn't always take effect, fixed
  • Potential crash fix
  • Can no longer steal magic items from stupid units
  • Fixed info for magic items with morale bonus
  • Fixed plane shift description
  • Fix for scrollbar in shop screen
  • Catapults no longer become Giant Soulless when transformed
  • Templar more expensive in iron 15 -> 35
  • Typo & stat fixes

Network / Multiplayer

  • Removed network lobby beta warning
  • Network lobby games are now deleted after 3 weeks of inactivity (was 2)
  • Max nbr of teams increased to 14
  • Right click to lower team number
  • It was not possible to start team games after removing a player in the middle

AI

  • AI better at handling portals
  • Cloud Lord AI improvements
  • AI better at not flying too far and falling down
  • Fix for mid ranks units not advancing properly when front rankers are dead
  • Defenders less likely to rush out if they have an enchanted gate
  • AI will no longer stop to cast rituals when on a dangerous tile

Modding

  • New monster commands: likesterr, lovesterr, hatesterr
  • New terrain commands: swamp, mistrare
  • newunits and promoteunits didn't set the target unit, fixed
More from Conquest of Elysium 5

Other announcements

All events
In-game event27 May 2026Conquest of Elysium 5.39There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General · It was not possible to load game over 1000 turns long · Fix for potential crash when an enemy is eliminated in network game · Fix for network server crash if failing to write a file · Fix f…In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…