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Conquest of Elysium 5›Events›Conquest of Elysium 5.12, The Apocalypse Update
Major update

Conquest of Elysium 5.12, The Apocalypse Update

Conquest of Elysium 5 · published 5 years ago

All eventsPlayers around this dateRead on Steam

This is a major update that focuses on the Apocalypse, UI improvements and the AI. But there are also many other fixes, new magic items to be found, performance improvements and a bunch of new commands for modders.

General

  • New sprites for all Apocalyptic Riders
  • New monster: Giant Locust
  • Movement of player owned stupid commanders is now shown by default
  • New start options: --(no)showstupids
  • New El bless effect: Holy Vengeance
  • The Arch Devil will now leave his citadel if the apocalypse occurs
  • The Lord of Corruption will now leave his citadel if the infernal gate remains open for too long
  • Empire's Cardinal can break seals if Inferno is invading
  • 9 new magic items
  • Names drawn on commander tokens in army setup
  • ctrl+right click to switch to another commander in Transfer Units screen
  • Ambushes now start centered on a defending commander if any
  • Strange mist will now create lots of clouds on the sky plane
  • Terrain is burning when fighting in burning squares
  • Baron can now create vassals from Unicorn Knights too
  • Some animals may now revert to being independents after their owner is defeated
  • Some Enchanter guardians might become Empire controlled if he is defeated
  • Cursed false life artifacts created by Enchanter will now usually end up on a suitable target
  • Ravenous Curse on some terrains didn't yield anything, fixed
  • Fix for scrollbar on ritual screen
  • Blindness fix
  • Water attacks now has x2 dmg vs fire beings
  • Saving game now also features dates and sorting
  • No longer possible to swallow yourself
  • High level mages less likely to use wands
  • Destroying a spider thicket now results in a dead forest.
  • Stupid units could be led after being charmed, fixed
  • Fix for visible independent moves showing incorrect units
  • Can no longer recruit normal units in sea citadels
  • Planar tomes didn't work properly, fixed
  • Particle effects for Troll Forests
  • Fix for Monument of Hades being abandoned during construction
  • New look for miasma
  • Miasma shown in square info (i)
  • Fire Shield spells now only affects friendly units
  • Can now remove insane commander from followers
  • No bushes on frozen sea or cloud battlegrounds
  • Better setup for large monsters defending towers
  • Mirrors can now survive underwater
  • Fix for Palace of Dreams losing its gem income
  • Rubble is now immune to petrification
  • Fixed bug with wrong independent shown as moving
  • Units with poison cloud try to avoid deploying close to vulnerable commanders
  • Swamp Soul didn't work properly from Sky or Agartha, fixed
  • Monster Fish didn't kill units in its belly, fixed
  • Oak Golems and Forest Shepherds are now immune to Tangle Vines
  • Ancient Commander's attack sprite looked squashed, fixed.
  • Monster Snail got an AoE attack
  • Sometimes another commander could claim to be the main commander, fixed
  • Can now swap magic items directly with another already equipped unit
  • Gates, walls, trees sometimes disappeared when transferring items, fixed.
  • Commanders didn't wrap properly after changing text size, fixed.
  • Improved placement of portrait when viewing stats
  • Particle effects bug fix
  • Fixed excessively popping mushrooms in swamps when zooming
  • Save scrollbar position in mod selection screen
  • Main map graphics performance improvement
  • Fight performance improvement
  • Typo and Stat fixes

AI

  • Mid/rear rank units without ranged weapon will now behave smarter
  • AI now only upgrade full batches of units to avoid wasting resources
  • AI better at redistributing items
  • AI Cloud Lord improvements
  • AI enchanter improvement
  • AI better at using ships
  • AI improved strength assessment
  • AI better at avoiding hopeless fights
  • AI more careful with frozen waters

Modding

  • Squareevents that set target unit didn't work properly, fixed
  • There could occur one event too many at turn -1 for player 0, fixed
  • Squareevent performance improvement
  • New usable terrain can be (de)activated by players
  • Terrain nbr 10000+ to get the inverted selection
  • New recruitment list command: recterr
  • New weapon command: affectfemale
  • New monster commands: terrstealth, terrstealthinv, growterr, startinsanity, demonic, tiny
  • New monster commands: elysiumshape, hadesshape, infernoshape, ...
  • New monster/item commands: holyvengeance, dmgonterr, dmgonterrbonus, tangleres
  • New terrain commands: destroyto, visible
  • New class command: townbonusdescr
  • New event triggers: +aiplayer, +humanplayer
  • New event triggers: +squareactivated, +ownsloctarg, +hasaffunithere
  • New event triggers: +varvarequal, +varvargreater, +varvarlesser
  • New event actions: makeaff, makeminoraff
  • New event actions: targetunitloc, holdit, copyvar
  • recxcost can now be used 2 times on same recruitment offer
  • minmonreq didn't work properly, fixed
  • insanity command now implemented for real
  • Terrain selector in map editor remembers old location
More from Conquest of Elysium 5

Other announcements

All events
In-game event27 May 2026Conquest of Elysium 5.39There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General · It was not possible to load game over 1000 turns long · Fix for potential crash when an enemy is eliminated in network game · Fix for network server crash if failing to write a file · Fix f…In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…