Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Conquest of Elysium 5›Events›Conquest of Elysium 5.32, the Guildmaster update
Major update

Conquest of Elysium 5.32, the Guildmaster update

Conquest of Elysium 5 · published 16 months ago

All eventsPlayers around this dateRead on Steam

This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks.

General

  • New playable class: Guildmaster
  • New type of items: Soul Contracts
  • Soul contract ritual for Demonologist
  • New terrain: Mausoleum
  • Traveling on a boat now only cost 1/2 AP per step for the sailors
  • New monster: Gryphon (old gryphon is now known as great gryphon)
  • Kobolds' main dragons might get spellcasting abilities
  • Better handling of overpopulation
  • Increased max size of battlefield
  • New independent groups
  • Kelp forests could be destroyed into a plains, fixed
  • New battle map for fights in an oasis
  • No ports in small lakes
  • Can now change spells for greedy commanders
  • Can no longer tunnel in combat on frozen water squares
  • Units will no longer go berserk from disease damage
  • Game could crash during world creation, fixed
  • Can now chop down spider thickets
  • Elemental event could carry over from one game to next, fixed
  • Arcane tempest no longer affects terrain or boats
  • Destroying pillar no longer consumes AP from underlings
  • Change commander by ctrl-right click now updates text too
  • Net & web can no longer affect immobile units
  • battle crash bug fixed
  • Ant hills can no longer be blessed
  • Crusade and Inquisition now takes veils into account
  • Maps and teleport scrolls are now less common
  • Use current dir as fallback if failing to create proper save dir
  • More type of special forests/jungles can now be chopped down
  • Independents with burned down forests could kill dryad queen during world creation
  • Lifeless units couldn't equip heart of life, fixed
  • Merchant could come ashore in bridges and fords, fixed
  • Juggernaut is now more aggressive
  • Dryad Queen can now get a Blood Bull from the Blood Orgy ritual
  • Size of default game window larger on high DPI screens
  • Fixed follow dead leader bug
  • Animate Tools can now be done on iron only locations too
  • Motte and Bailey didn't contain any lifeforce, fixed
  • Bone Imp got pierce resistance
  • Tip fixes
  • Typo and stat fixes

AI

  • AI better at using ships
  • Dwarf AI improvement

Modding

  • New ritual commands: turncastcount, castcount
  • New item command: nodrop
  • New monster/item command: voidship, farsightsea
  • Mods are now properly reenabled after returning to main menu
  • Fix for terraingroups together with magic items
  • Fix for terrain groups -40 and -41
More from Conquest of Elysium 5

Other announcements

All events
In-game event27 May 2026Conquest of Elysium 5.39There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General · It was not possible to load game over 1000 turns long · Fix for potential crash when an enemy is eliminated in network game · Fix for network server crash if failing to write a file · Fix f…In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…