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Conquest of Elysium 5›Events›Conquest of Elysium 5.06
In-game event

Conquest of Elysium 5.06

Conquest of Elysium 5 · published 5 years ago

All eventsPlayers around this dateRead on Steam


This update fixes a lot of bugs and adds the ability to alter or create new magic items for modders. Most importantly units standing on wall only received one third of the intended cover value, making them much too easy to shoot down by archers. After this update it should be much easier to defend castles against armies that rely heavily on ranged attacks. There has also been a number of performance improvements and some new features as well.

General

  • Wall cover was only one third as effective as it should be, fixed
  • Tattooed priestesses lost their gather herb ability, fixed
  • Maximum number of effects for tattoos was too low, fixed
  • Floating Eye could not always see invisible units, fixed
  • Wizard's tower got a unique wizard's tower terrain
  • Trade didn't work properly when amount of gold in treasury was low, fixed
  • Fix for resigning game when apocalyptic event is ongoing
  • Improved battle performance
  • Fires can spread among nearby terrains in battles
  • Can see map description from file menu whenever a custom map is used.
  • Performance improvement for events
  • Some spells (e.g. Meteor) can no longer be cast underground
  • Press 'i' to highlight units with magic items
  • Special placement for Effigies in forts
  • Healing could be negated by luck etc, fixed
  • Clearer Illusionist Capture... ritual descriptions.
  • Wooden Palisades are now fire vulnerable (50%)
  • --filtering start option to control OpenGL filtering quality
  • Top bar on map screen now affected by text size
  • Old emperor statue defender possible in fallen empire
  • Fix for AI bringing along stationary units
  • Can no longer select stupid commanders by goto message
  • Can no longer buy ship in lava tower bridges
  • Ships setup properly in the sea at tower bridges too
  • Typo & Stat fixes

Modding

  • Magic item modding now possible
  • New monster commands: goldbonus, ironbonus, tradebonus
  • New ritual commands: minmonreq, sumchance2...5, sum0snow
  • New sample command: sampleisloopmusic
  • New syntax for monster offsets "0:spearman"
  • Ritual commands monworldreq & monplayerreq now have an optional attribute
  • Ritual commands monplayerreq and monworldreq now uses (&) as indicator
  • Fix for allrit -1
  • Map editor now works with modded terrains too
  • In map editor press 'u' to unflood all squares
More from Conquest of Elysium 5

Other announcements

All events
In-game event27 May 2026Conquest of Elysium 5.39There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General · It was not possible to load game over 1000 turns long · Fix for potential crash when an enemy is eliminated in network game · Fix for network server crash if failing to write a file · Fix f…In-game event27 Apr 2026Conquest of Elysium 5.37This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units…In-game event23 Jan 2026Conquest of Elysium 5.36This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements. General · Spell casters will no longer cast curse on affliction immune enemies · Displ…