Looking for Heals
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
21Mar 2021
Playing now
0+0 vs. yesterday
All-time peak
21Mar 2021
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hot-Fix: Guild Vendor Bug Fixed a game-breaking bug where the player could be teleported outside of the Guild after talking to a vendor. | — | |
| News | Looking For Heals OUT NOW!! Good news everyone, Looking For Heals 1.0 is dropping today! Thanks so much for the support and feedback these last 2 years! IT'S HEALING TIME! CHANGE LIST · Health bars are now much bigger and easier to see · Shrank down some dungeon sizes by one room · Player can now sprint when out of combat · Selection cursor for controller has been improved · So many UI tweaks! · Removed the enrage timer ·… | — | |
| In-game event | Update #18 The End of a Journey After thousands of work-hours, hundreds of squashed bugs, tons of features, and enough iterations to make your head spin...I'm happy to announce that this will be the final update for Early Access. This feels like a good time to reflect. When Stu and I started this project 2 years ago, I had no idea where it would take us. We had high hopes for our weird little healing game, and were determined… | — | |
| In-game event | Update #17 New Spells, New Buffs, and Balancing We're getting close to the end folks! Here's the follow up to last month's update, with more spells, items, buffs, and a boat-load of enemy balancing. Next up is the narrative pass, along with the last level of the game: Ice Mountain. After that, it's Steam integrations and the long-awaited polish pass. See you soon! Updates · Added Crit, Block, and Dodge chances to all classes · New Support It… | — | |
| Major update | Winter 2020 Update! It's been a tough year, but we're back a vengeance! We've made some huge changes to the core gameplay that we're really excited about. Everything has been re-tooled with the player in mind, with a few key changes that should really scratch that healing itch. Keep checking back in the coming weeks as we fine-tune all the new features and work to finally transition to a full release! Features: ·… | — | |
| In-game event | Update #15: We're Back! It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities! Features and Updates · New Song for the Guild Hall by Chris Sinnott! · Decreased the average size of all dungeon floors by 20% · Added a level progression ba… | — | |
| In-game event | Update #14: Sound Pass We're back with a big pass of sounds from my old Dungeon Defenders colleague, Afshin Cohen. Updates will be a little lighter as we polish through the holidays, but the full release is nearly here! Features and Changes: · Beastmaster pet now distracts enemies like the Vanguard · Ice Wizard now channels an ice storm instead of throwing ice balls · Pyromancers attack speed doubled · Most non-enemy… | — | |
| In-game event | Update 13: Item Overhaul Today's update gives the support items in the game a well-deserved boost in effectiveness. Many items that had a percent chance to proc will now always activate on the first hit made by fighters, as well as general damage increases across the board. See what crazy item combinations you can come up with! Defender and Assassin had some quality of life changes too so give them a shot. Changes and… | — | |
| In-game event | Update 12: Balancing Act This week's update comes with a hefty design pass. Lots of tweaks to fighters, items, enemies and spells to squash some Optimal Strategies and change up that meta! There's more tactical emphasis on retreating and fighter positioning now so make sure to take advantage of those recall buttons. Try out some new builds and see what your favorites are! Features: · UI and Healer spells had a visual p… | — | |
| In-game event | Update #11: Boss Time This week brings three new enemies, and they're all bosses! They'll be changing a decent amount over the upcoming polish pass, so study up while you can. The community helped out big time to squash some particularly sneaky bugs for this update too, so another big thanks to everyone for their feedback as we get closer and closer to the finish line next month! Features and Changes: · New Level Bo… | — | |
| In-game event | Update #10: Weekly Speedrun We're back from the break and better than ever! This update adds the first of several Steam integrations: The Weekly Speedrun. Race a custom-made fighter team against the clock, then compare your best time with LFH players from all around the world! Healers and fighter classes are also locked up now as we slowly gear the game toward a releasable state. You heard right, it's been a great summer… | — | |
| In-game event | Update #9: New Sewer Level Lots of great feedback this week, a big thanks for all of the suggestions and bug reports on Discord and the Steam Community. Your help and support makes every update even better! This week's update includes a brand new level, new enemies, and the first of many new music tracks from composer Chris Sinnott. Features and Changes: · New Level: The Gutter. Put your item builds to the test with this… | — | |
| In-game event | Update #8: Rogue-lite Progression at Last It's been a long time coming, but it's finally here: The Progression System! Item and spell vendors are now in the guild hall to unlock all of that sweet content. Stronger enemies will now drop Spirit Gems, which you use in the guild to purchase new game features. It's a beefy update, so check out the features list to see what else is new this week! Updates and Features: · PROGRESSION IS HERE!!… | — | |
| Game update | Update #7: Combat Tuning Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy! Features and Updates: · Enemy attacks are now bottle-necked to a limited number of actions at a time, i… | — | |
| Game update | Update #6: New Healer Classes and Spells This next update pushes LFH into more experimental territory with the inclusion of several new healer spells inspired by action games. Give them a shot! And don't forget to post your favorites on Discord so we know how they're working out. Features and Changes: · Did someone ask for more healer spells? You most certainly did! A big thanks to everyone who filled out the feedback form. 22 Heal, S… | — | |
| Game update | Update #5: The Talent Screen The big feature this time around is the Talent Screen, which replaces the previous inventory screen. Now you can level up your fighters with gold, which will give you talent points to allocate to things like health, speed, and item ranks. Give it a try and let us know if what you think. The reset of the update was heavily focused on rebalancing combat encounters and level progression so jump in… | — | |
| Game update | Update #4: Tactical Pause Screen Ever feel like you're getting overwhelmed in combat? Or maybe you've wanted to perform more advanced micro during boss fights? Well now you can, with the Tactical Pause feature! During combat, just hit Left Shift/Trigger to freeze time and queue up one move and/or attack command on each of your fighters. This adds a whole new dimension to how you fight, so expect to see some increasingly comple… | — | |
| Game update | Week #3 Update: New Healer Class This week gets not one, but TWO big features: The Elementalist healer, and a new and improved death system. I hope you're ready for some satisfying micro, because the new mini-bosses will put your tactics to the test! Features and Changes: · New Healer Class: The Elementalist! Uses slower, powerful area healing spells to heal, shield and revive party members all at once! Make every heal count w… | — | |
| Game update | Week #2 Update: Class Abilities Another week, another feature: Class Abilities! There are now seven different classes that can appear in the applicant room now, each with their own unique skill to mix up your run. Features and Changes: · New fighter classes added to the applicant room · Warrior Ability: Intimidate - Forces the target to fight you for a short time · Warrior Ability: Defend - Absorb a percentage of damage from… | — | |
| Game update | Mini-Update: Item Progression System We kick off progression features with the Guild Bank system! Features and Changes: · Guild Bank Screen: Take back up to 4 items with you to be used on the next run. Start maxing out those item levels. · Guild Bank is saved between game sessions · New Bonus Added: Collateral Damage. Received when tricking enemies into killing 3 or more of their allies. One more way to get the fabled S rating in… | — | |
| Game update | Update One: Boss Integration and Bug Fixes Here's our first update to get bosses started and to address those initial bugs! Features and Changes: · Our First Floor Boss: The Bone King. A traditional "Tank and Spank" that requires tactical spacing and a little practice to get out alive. Hope you brought a Ranger or two! He shows up on the second floor. · Options Menu: With options for managing sound levels and visual effects if you're ha… | — | |
| Community | Looking For Heals is out NOW on Steam Early Access! We're so excited to launch “Looking For Heals” on Steam Early Access TODAY ! Be sure to pick it up while it's 15% OFF with the launch discount! Join our Discord to tell us what you love and hate about the game (We're listening and might just implement your ideas) . Our first update is just days away! Let's do this! | — | |
| Community | Watch the Kinda Funny Game Showcase on June 10th! We're super stoked to be a part of the showcase and we have a HUGE ANNOUNCEMENT planned for the show! Tune in next Monday June 10th @ to find out what we have planned! | — | |
| Community | We won the Momocon 2019 Georgia Game Award We’re thrilled and humbled to have received the @momocon indie game showcase georgia game award this past weekend! Also thanks to everyone who stopped by our booth with kind words and thoughtful feedback. We are fired up to say the least! -stu Join our discord! | — | |
| Community | Are you ready for Momocon 2019? If you haven't heard MomoCon is Atlanta's Premier Anime and Games Convention and we've been chosen as one of the 20 indie game finalists for the Momocon Indie Awards! Not only that but we're also showcasing a shiny new build of LFH that weekend at the convention. We've made a lot of progress and are very excited to get it in front of you! If you aren't going to be in atlanta that weekend don't… | — | |
| Community | Join our Official Discord! Chat with us while we develop the only rogue-lite where the healer calls the shots! Discuss new feature ideas and hear about playtesting opportunities! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.