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Looking for HealsEventsUpdate #18 The End of a Journey
In-game event

Update #18 The End of a Journey

Looking for Heals · published 5 Mar 2021, 00:03 UTC

All eventsPlayers around this dateRead on Steam

After thousands of work-hours, hundreds of squashed bugs, tons of features, and enough iterations to make your head spin...I'm happy to announce that this will be the final update for Early Access.

This feels like a good time to reflect.

When Stu and I started this project 2 years ago, I had no idea where it would take us.  We had high hopes for our weird little healing game, and were determined to make it a fully-fledged Steam title we could both be proud of.  A lot has happened since those humble beginnings.  We received a couple local awards, got to participate in the GDC Indie Megabooth, and even got a glimpse of the world of indie publishing.  It ran the full spectrum of experiences in this industry.  From its euphoric ups, to it's crushing downs.

I decided to go full-time on the project for most of 2019.  Leaving a steady job to work on something you truly care about with no guarantee of success...it's pretty terrifying.  You're never certain if you've made the right decision.  In the end, I'm confident that we brought the game's super-risky design to a good spot...but it's true when they say a game is never truly finished, and it's time to start the next project. I hope the game brought a bit of fun into your lives, and thanks for all the support over the last two years.

So with that, here's the last update for Early Access.  I hope you enjoy it.

See you at the release,

Jay

Updates:

  • Essence bar is now segmented for the amount of fighter deaths before a game over
  • Essence now increases in discrete amounts per player character essence
  • Mana potion is now a permanent item for all player classes, except Necro
  • Migrated class items over to be new player spells instead
  • Bosses now show up as trophy heads in the Guild Hall
  • Added help overlays for the gameplay and inventory screens
  • Added full description to unlockable items in the Guild Hall
  • FX pass on many game elements
  • Updated the controls page to reflect latest design
  • Added Cost, Cooldown, and Cast Time descriptions for spells in spell selection screen
  • UI fixes for non-standard resolutions
  • Balancing on most spells and enemies
  • Several major and minor bugs addressed
More from Looking for Heals

Other announcements

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Looking for HealsGame update11 Aug 2021Hot-Fix: Guild Vendor BugFixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.Major update3 Aug 2021The Tactics Mode (Re)UpdateI found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features playe…In-game event25 Jun 2021Summer Sale UpdateHope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Adventure+. Enjoy! Features · New Adventure+ added! Players can choose a harder version of the game after beating it on regular difficulty. Enemies have 33% more health and damage.…