Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Looking for HealsEventsUpdate #7: Combat Tuning
Game update

Update #7: Combat Tuning

Looking for Heals · published 7 Aug 2019, 15:31 UTC

All eventsPlayers around this dateRead on Steam

Enemy group AI has been reworked for this week's update. Swarms of enemies should be easier to handle as they will intelligently wait their turn to make attacks now. This should make encounters feel more fair with only a limited number of enemy actions occurring at any particular time. Enjoy!

Features and Updates:

  • Enemy attacks are now bottle-necked to a limited number of actions at a time, it's controlled chaos now as opposed to regular chaos!
  • Cave Art Pass
  • Traps no longer hurt friendly targets, and inflict heavy damage on enemies to be more useful in combat.
  • Defender Changes: Now has a percent chance to fully block an attack in range
  • Marksman Changes: Increases damage the longer they stay in place
  • Beastmaster Changes: Pet pulls more threat from enemies before going down. It's time the rat did some off-tanking!
  • Assassin Stun reduced to one second.
  • Bleed now removed much faster after Brutalizer stops attacking
  • Desert Grunt Art has been updated
  • Blunderbuss projectiles are no longer stopped by units with full health (Thanks Blunderbutt)
  • Healing Orb has a longer cooldown but heals faster
  • Changed Life God totem to release a single burst of area damage instead of an aura (Thanks Blunderbutt)

Fixes:

  • Fixed being unable to switch back to Priest after changing classes
  • Fixed incorrect projectile behavior
  • Fixed an issue where Bleed would never get removed
  • Fixed issue where the talent screen would not update after a reopen
More from Looking for Heals

Other announcements

All events
Looking for HealsGame update11 Aug 2021Hot-Fix: Guild Vendor BugFixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.Major update3 Aug 2021The Tactics Mode (Re)UpdateI found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features playe…In-game event25 Jun 2021Summer Sale UpdateHope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Adventure+. Enjoy! Features · New Adventure+ added! Players can choose a harder version of the game after beating it on regular difficulty. Enemies have 33% more health and damage.…