We kick off progression features with the Guild Bank system!
Features and Changes:
- Guild Bank Screen: Take back up to 4 items with you to be used on the next run. Start maxing out those item levels.
- Guild Bank is saved between game sessions
- New Bonus Added: Collateral Damage. Received when tricking enemies into killing 3 or more of their allies. One more way to get the fabled S rating in combat rooms.
- Increased the death timer base by 25%
- Health Shrooms no longer start you with partial health on equip
- Items that fighters were holding will now pop out on permadeath
- Inventory screen now pauses the game, can be used at any time, and contains 80% less grunting.
Bugs:
- Fixed a screen glitch when resuming in the tutorial