It's been a while since our last update, but thanks for your patience as we take this thing to the finish line in the coming weeks. We've made a major pass on the UIs that I think you'll like, and healer classes have new special abilities!
Features and Updates
- New Song for the Guild Hall by Chris Sinnott!
- Decreased the average size of all dungeon floors by 20%
- Added a level progression bar to the loading title and game over screens
- Updated Game Over Screen
- Updated Level Title Screen
- Updated Fighter Inventory Screen
- Level up system has been streamlined! Health and Speed will gradually increase up to the new level cap.
- Updated Choose Spell Screen
- Updated Resume Popup at the Guild Hall
- Healer Class Changes: All classes now use the same Heal/Shield/Rez slots, with special perks for each class
- Priest starts with extra essence
- Elementalist now freezes nearby enemies on First Strike.
- Battle Medic now poisons nearby enemies on First Strike.
- Paladin Healing Radius has been decreased
- Necromancer is hardcore: Starts with less essence but gains it on each enemy kill. Also damages enemy health when nearby!
There's not much left for LFH but look forward to one more level, a narrative pass, and of course...achievements! Stay safe and healthy out there.
-Jay