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Looking for HealsEventsWinter 2020 Update!
Major update

Winter 2020 Update!

Looking for Heals · published 29 Dec 2020, 16:44 UTC

All eventsPlayers around this dateRead on Steam

It's been a tough year, but we're back a vengeance!
We've made some huge changes to the core gameplay that we're really excited about.
Everything has been re-tooled with the player in mind, with a few key changes that should really scratch that healing itch. Keep checking back in the coming weeks as we fine-tune all the new features and work to finally transition to a full release!

Features:

  • You now select healer "Buffs" at the end of each level. Many more to be added in the next patch
  • Players can now choose 4 spells at a time, plus a powerful item slot unique to each healer class
  • Mana bar added, for that strategic healing experience
  • Streamlined fighter AI by removing direct fighter control, so you can focus on the healing
  • Improved combat camera and readability, so you can literally focus on the healing
  • More complex enemy AI, with status effects like Fear and Bleed now cast on fighters
  • Adding casting time to some spells.
  • Revive is no longer a required spell, simply walk over to fighters and activate them

Updates:

  • Fighter abilities have been modified to work better with indirect control
  • Tutorial has been updated to reflect new gameplay
  • Adjusted enemy/ally damage across the board
  • Pulled camera back slightly
  • Spread out fighters to help from clumping up too easily
  • Greatly shrunk down the ability bar
  • Bumped up combat bonuses to start at C
  • Added a combat room bonus for good healing
  • Removed the send fighter button
  • Removed the tactics screen
  • Improved the mini-map visuals
  • Adjusted volume levels to avoid eardrum destruction
  • Removed all but one revive spell from the rotation
  • Removed healing and On-Kill support items from rotation
More from Looking for Heals

Other announcements

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Looking for HealsGame update11 Aug 2021Hot-Fix: Guild Vendor BugFixed a bug that would cause the alert pop-up to stay on screen after purchasing a new spell or item.Major update3 Aug 2021The Tactics Mode (Re)UpdateI found time over the weekend to port over the direct fighter control from Early Access back into the game. It is now available as an option in the pause menu. This will allow players to send and recall fighters, and disable the AI-driven behavior. A big apology for those players who really liked this feature before the removal. Early Access didn't have much feedback for existing features playe…In-game event25 Jun 2021Summer Sale UpdateHope everyone is enjoying their summer, here's a little update to tidy a few things up in the game. The biggest change is that players who breezed through the standard game difficulty can now test their skills in New Adventure+. Enjoy! Features · New Adventure+ added! Players can choose a harder version of the game after beating it on regular difficulty. Enemies have 33% more health and damage.…